Have you tried turning up the world difficulty? It's something I"m trying to balance with regards to the difficulty levels. You'd be surprised how small the margin is between the monsters being too tough and not enough on a given difficulty level.
Frogboy
We support those kinds of things. But in terms of story, we're leaving that for the campaign.
For those of you modding, we have added a new type of game modifier called ChangeWorld. It requires code to be used to determine which world variable is being set. Example: [code="xml"] Map ChangeWorld 148 5 [/code] This sets variable index 148 to 5
[quote who="lotusmindful" reply="38" id="3218937"]Brad, don't you think that this Fall is too early for the release? Beta 4 became less playable than Beta 3. It needs good balance and lots of lots of tuning to hit high score from rewievers. [/quote] It's not my call. However, the feedback we've gotten indicates that Beta 4 is substantially improved over beta 3. We'll have a better idea when Beta 5 hits. But I don't imagine a scenario
They didn't send you a key or anything?
Here's a craptastic screenshot of the tile editor. You use this to make goodie huts and quest locations and other special things that you want on the map.
Another map editor screenshot:
This is what the map editor looks like.
One quest I did gave me a spell called Levitate Self. It lets that unit and any units in its army walk anywhere (water, mountains, you name it).
[quote who="parrottmath" reply="20" id="3218605"] Quoting Frogboy, reply 17We updated the quest system so that if you fail at a quest (like get killed) you can go back and finish it. I do like this on most quests, but will there some quests where a fail is a fail. I do like some quests that are not completable when you fail them, would this be an option with the xml coding for mods?[/quote] It all depends on how the quest is written. You can tell a quest that a defeat
We updated the quest system so that if you fail at a quest (like get killed) you can go back and finish it.
Oh we have a great map editor already. Built into the game.
[quote who="mqpiffle" reply="58" id="3218348"]Random events shouldn't trigger off of anything. They should be RANDOM. Quests, the other hand, should be able to trigger off of anything in the game. Buildings, army size, champion level, turn number, diplomatic escapades, etc.[/quote] Something has to call the rand() in the first place.
Look at what I just made: [code="xml"] Counterstrike Set to strike on the anniversary of Curgen's death, a series of previously hidden redoubts opens up and releases a horde of Abominations onto the land. Beware. 0 Movies\Minicut_E
Oh, I'm panicking. But that's because it's Thursday and well, you know.
In the final version, it won't be streaming the data. We do this during the beta because we periodicially update the game's data without having to update the actual build.
They're updating the build.
[quote who="ea6527" reply="2" id="3217527"]I think you should proofread before posting Froglord - Adventerers? [/quote] You say something, college boy? :p
We've gone from debating whether units are glass canons to whether they're too tough. As for cities, the free defenders are there to defend against minor threats. They shouldn't be able to hold off an army on their own. I think of them as being like the police.
Actually, you can't escape combat unless you have an escape scroll (which are fairly common).
Hoooray! Thanks for working with us on that!
[quote who="jeffalford" reply="10" id="3216816"]I think the more eyes on your product concept is a good thing, It might cause some developers to revisit the 4X genre. I am just concerned about how the game moving to Steam effects the EWOM beta entrants. The Game Stop move really had me spooked that I was going to be double billed to use a product I already purchased. Seems to be going smoothly but what happens when my next reinstall comes? Stardock, Gamestop or Steam . Can I use my EWOM Seria
At the end of the day, someone who hates FE now will hate it when it's released.
Try this: Run the game from a command line with this parameter: c:/>fallenenchantress /nomultisample Let me know if that works.