Hopefully the updated installer will fix it. So when you say crash, you're saying you got a lockup or it actually crashed? The updated installer should fix the data crash (won't affect Steam users as Steam's installer doesn't have the issue). But updated EXE should address the lockup reports we got.
Frogboy
We had some installer issues with 0.99 unfortunately. We're going to be releasing an update tonight with an improved installer. But not everyone's data files got updated the same. Also, for those of you who modify your data in some way, be aware that this can, at this stage of big patches (which won't exist post 1.0 because you won't see 900+ megabyte "patches) it's best to reinstall from scratch if you're modding.
There's only a week left! That's just so hard to believe that we're almost there. Looks like there's going to be another public update tonight. They want to test out some installer improvements and...well since they were doing that, we snuck in some tweaks, fixes and I ninja-checked in some AI improvements. The team that started Fallen Enchantress includes virtually everyone who made Galactic Civilizations II (and expansions). It's been a real joy see
The thing is, I don't think the mana cost is the problem. It's how quickly the spell is available.
and If you did patch from the previous version, had you modded that previous version (like update the XML)
Did you patch from the last version or did you do a clean install?
My guess is that it's an install issue. Did you patch or did you do a clean install?
You're certainly free to make the spell cost whatever you'd like. Personally, it's fun to use the spell. If it cost more, I wouldn't use it. If you worry you'll abuse it then increase the cost to 10, 100, 1 million or whatever it takes.
One of the changes we've made for the final public build is that we've greatly reduced the costs or raising and lowering land. Now, you can't use these spells to create mountains or make islands. That's not their purpose. What they can do, however is create shorter routes through mountain regions (lower land) and connect players to other parts of the world that aren't normally accessible (raise land). This will become a particularly big deal after rel
[quote who="Alstein" reply="73" id="3250736"]I'm taking Brad's assumption that we are in a global race to the bottom, and there's nothing the market can do about it. Governments can redistribute wealth. Flat out , handouts and redistribution is what is needed to compensate for this race to the bottom. [/quote] Why? Why are hand outs a good thing? Are you suggesting that simply being born in the United States entitles you to the earnings of your fe
[quote who="taltamir" reply="72" id="3250724"] The fact technology displaces people means that people are available to do other jobs. If we ever reach infrastructure that is so cheap then necessities would be free (like tap water is today). Not to mention more and more people will be pushed towards education based jobs. [/quote] Yes. That is all true and is also what leads to the gap. There are significant segments of our society that will not be abl
[quote who="Alstein" reply="66" id="3250473"] I do agree if conditions end up laissez-faire crony capitalism, that is precisely what will happen. We have a battle right now between large corporations and large governments to see who will dominate the 21st century. That's the role of government. And this has to be done, or else you may not like the alternatives- which is a group of people who will have no respect for society, for valid and justified
It's not about nerfing heroes. It's about improving the AI.
Lower land can't make an island and raise land doesn't make mountains. Those spels can't isolate you.
The gulf between the rich and the poor is only going to get larger and larger with more automation and globalization. I'm not sure how that can be helped.
Until the next build, do this: When you first start the game, hit Ctrl-Tab once. It should bring up the overlay menu. Then hit it again. That should fix it. It's a weird issue with the GTX5xx series and the font system that we fixed recently. And yes, if it seems crazy that the problem you describe and the solution are related, the answer is yes, yes it sounds crazy. ;)
We read the forums, Steven. Please don't make duplicates as it crowds out other people's reports. Thanks!
I agree with e OP, at lower difficulty levels this shouldn't happen. It's something we've been working on this past week.
Depends on your settings. Basically, I still crank out pioneers first but I need troops to expand out of the early areas.
[quote who="Lord Xia" reply="20" id="3249671"] Quoting stein220, reply 19Carrying a stick is one thing, swinging it properly is another story. and you can't just find a branch laying on the ground. you want a nice, thick wood and it needs to be carved right to get the weight distributed how you want. but yes, hopefully the militia build times are reduced a little. Oh so thats why it takes 5 years to train them! 5 years to trai
Just for the record, I like Civilization V. It always pains me when I see people who don't like Civ V focus on Jon. I understand why they do (just like when people put the end design of WOM on me, I wanted a freaking Master of Magic clone with MP and unit design, one doesn't always get what one wants, the tech, budget, etc. affects things more than most people can imagine). Anyway, FE is definitely a 4X game. If it's not, then you'd have to rule out most traditio
We're not holding back features. But we're holding back content. There's a lot of art resources for modders and the campaign assets.
[quote who="scifi1950" reply="17" id="3249238"] I think Lord Xia has hit the nail on the head. I may not be as hardcore as some of the guys in the Beta, but I've been playing these kind of games for a long time and IMHO FE is no Civ V. [/quote] I'm not sure if that's good or bad.
Excellent preview and very reassuring since we definitely see the same things they see as good (and areas that need to be worked on). Whenever I read a preview, I always worry that there's going to be a set of concerns that are things that don't match what we're trying to do with the game. For instance, imagine a preview that was disappointed because they thought we shouldn't have tech trees (some beta testers made that argument) or that magic should go back to b
It's on our list. 983 fixed offensive spells. We'll be adding the special abilities up next.