I have to say, I'm really impressed with this! Great job!
Frogboy
Using my surface to write this. In refinement, its an iPad 1. But its a pretty decent notebook.
With v1.01 now out, Kael has given me liberty to indulge myself with the AI for v1.1. So you might as well quit playing now. It's over. The AI won't even need you humans anymore. You're just...frankly, a distraction. You guys move way too slowly. Your strategies are non optimal and you just disrupt things. Halo 4 is out. Go play that. FE 1.1 will be best if you guys just acknowledge that your meat based brains were insufficient. That is all.
[quote who="rlane48" reply="10" id="3271393"]Any advantage over installing 1.01 as opposed to the recent beta?[/quote] Yes. More fixes. More AI stuff.
[quote who="Alstein" reply="11" id="3270820"] Quoting Frogboy, reply 1It's not a proposed map pack. It's the first DLC. If you don't want more crafted maps, don't get it. If you are going to go ahead with this: for this to be worth my money, you'd have to include some new stamps and improve the RMG. Now that I would value at $5. I still don't think doing indiv
Map pack will contain new stamps for random maps too.
[quote who="Spitz" reply="99" id="3270995"]I'd like to agree with the above posters that, although I like Stardock and I like FE, a map pack is not the sort of DLC I'd buy. Think more along the lines of new scenarios or campaigns. New monsters, new spells, new sovereigns, new races would also be great.[/quote] Map packs don't require as many resources to create. You can use its sales to judge the general interest in DLC.
It's not a proposed map pack. It's the first DLC. If you don't want more crafted maps, don't get it. :)
The AI players forums are howling at getting screwed in 1.01. The Krax, in particular, are sending some rather...unkind emails to me right now.
This is an intresting thread. Now, bear in mind, I didn't design FE. But as an observer, I don't feel like the OP has played the game enough to make some of the sweeping generalizations. As someone who has been making PC games for a long time, half the battle is just having a decent platform to build on. People who say they love Galactic Civiliztions II: TA should play GalCiv I 1.0. FE is a great place to build a fantasy franchise on. There
You can get the beta right now if you'd like. 1.01 is due out tomorrow.
Retired champions are very useful.
[quote who="DrJBHL" reply="11" id="3269594"] Quoting Frogboy, reply 8The iPad 4 doesn't come with Office, can't be hooked up to a mouse and used as a regular notebook PC. But it does have Keynote, Pages and Numbers... and a mouse isn't really needed... a wireless keyboard case can be added to protect and setup like a laptop. More than a replacement for Office.[/quote] I bought the whole stand for my iPad plus a bluetooth keyboard. You can't use it as a
If those things are happening they would be bugs. But we've not seen it yet. In all the bets, it never came up. once we reproduce it then we can address it. I'm a bit skeptical on some of the claims. Only pioneers can found new cities, for instance. Cities start out with whatever their default population. The ai can't affect that. Other things aren't AI bugs but i engine issues. The building In the swamp is an example. Most of these kinds of t
[quote who="Lord Xia" reply="8" id="3268808"]I don't know, the Paradox forums can be batshit at times. They just announced their first fantasy DLC ever, and the Paradoxians went ape shit.[/quote] Is that good or bad?
I have to say, our forums are everything I dreamt they'd be. We have such good discussions here. It's extremely rare to lock a thread here. I do tend to change the titles of threads to make them more specific (i.e. "Game is too hard" to "Monsters attack too early") but otherwise, there's extremely little moderation here. Frankly, as a regular on forums, I'm not quite certain WHY these forums require so little moderation. The current internal theory is tha
I think there are some bugs that, intentionally or not, result in the AI cheating. They bug me because I've put a lot of time into the AI to ensure it doesn't cheat. The cheats I'm aware of and am investigating are: Report that the AI was able to build on a swamp (that shouldn't be possible) Report that the AI wasn't charged for recruting champions (I've fixed this -- I assumed that when I called recruit, it charged me like it w
[quote who="athelasloraiel" reply="27" id="3268778"]any info on howe is FE selling?[/quote] I'm not certain yet. If I had to guess, I'd say we're at around 50,000 total so far. Not bad but not great. The lack of reviews is definitely hurting us. Given WOM, we really need a lot of reviews and word of mouth so that people know this is a really good game.
[quote who="athelasloraiel" reply="27" id="3268775"]game x - can it be demigod 2 please? great to have a "family" and company that cherishes excellence and work.. a suggestion - how about releases on mac too?[/quote] I wish. I loved Demigod. One of my favorites. But that's a very tough market right now with League of Legends, DOTA 2, Sins of a Dark Age and all the others. Plus, we didn't develop Demigod, that's a GPG title (And no,
They're coming. Looks like it'll be 4 for $99.
And at challenging and on up, the AI scarfs them down.
[quote who="wnmnkh" reply="30" id="3268632"] Quoting Frogboy, reply 23I'm going to quit arguing this because there is no way to change the perception of this: The monsters attack the AI just as much as humans. It's a placebo effect when players think they are attacking the other way. Only at difficulty levels above challenging (on world difficulty) do monsters start to look at the players differently. But on challenging or less, it's a random roll without knowing w
[quote who="Tuidjy" reply="24" id="3268562"] Quoting Frogboy, reply 23The monsters attack the AI just as much as humans. It's a placebo effect when players think they are attacking the other way. I am willing to accept that this is literally true, even in 1.00. But in 1.00, on challenging, I have seen a particular monster army attack a player army rather than an AI army 7 times out of 7. The monsters could attack both, and the player army was a match for t
I'm going to quit arguing this because there is no way to change the perception of this: The monsters attack the AI just as much as humans. It's a placebo effect when players think they are attacking the other way. Only at difficulty levels above challenging (on world difficulty) do monsters start to look at the players differently. But on challenging or less, it's a random roll without knowing who it's going after. If people want to say the monsters are
1.004 is newer than my build here.