It was the top here: https://www.elementalgame.com/journals
Frogboy
But this is usually at the start of the game.
It'll almost certainly be 3Q2010 or 1Q2011. It won't be beyond that really. At some point, we'd just be futzing around.
I run mainly Win7 x64.
Look at that. 1.7GB. Definitely something very very bad.
[quote]I agree and disagree. This isn't purely a balance issue; an arbitrary maximum (a rather low one, at that) on the number of times you can build a given improvement per city completely eliminates many player options[/quote] That never seemed to have been an issue in say Civilization where you can only build 1 of a given thing in a city. The "limitations" are substitutes for abstracting other things (such as population of a city). In the real world, even in command economi
I'm almost inclined to go back a different path: 1. Outpost 2. Hamlet 3. Village 4. Town 5. City I am not liking Metropolis either.
I would emphasize the importance of not changing game mechanics to resolve a balance issue. The solution isn't to change the game mechanic but rather to provide more meaningful improvements higher up the chain.
Impulse is not related to Elemental other than as the download manager. :) But thanks for sending the data. This is extremely helpful.
[quote who="difool76" reply="30" id="2601376"]BETA 1z3, Turn 34 crashed when clicking the turn button CORE DUO 2.5GHZ 2 GB RAM, 3870 ATI 512MB, VISTA ![/quote] Need a full crash report. Please see the beta guidelines in the beta forum.
If you DO have a crash or some other stability issue, make sure you do a full bug report (see the beta forum guidelines). In particular, we need to know what you were doing at the time as it could be as simple as someone doing something that wasn't thought of.
[quote] Also... purposefully nerfing the user interface (the way the hotkeys work while macro'ing) to make it more difficult to use, supposedly to inject more "skill" into the game? I actually find that infuriating - to the point that I won't buy the game if they keep it that way. Do people out there really support that? Your thoughts?[/quote] Hotkeys as a Terran is a pain. I need a hot key for my command centers. A hot key for my Factories. A
Yea. We can do that. GalCiv II has that option as well.
Heh. Love South Park allusions.
Thanks!
Well, stable for you anyway. It is a beta. The goal for beta 1 isn't perfect stability. I have a pretty reasonable set of machines, our QA team of course has a much larger set. The out of memory issue that some have reported seems to be a compatibility issue rather than some sort of memory leak issue that we'll have to address before release. There are certainly edge cases as well such as queuing up lots of things to build and what not. But we could literally spend
Weird thing though: In his game, it was only reporting using 400 megs of memory. Shouldn't have been a problem. When you say "out of memory" are you literally getting some sort of Windows dialog that says this?
We'll worry more about city populations a bit later. :) I'm thinking this build is solid enough to proceed to beta 2. Been playing it on my home machines and my work machines for hours without problem. I experienced a considerable number of glitches and such (it IS a beta after all) but I think it's definitely solid enough to move forward to the next phase.
I can't remember where that came out. It's not the intro. But what's so terrible about it in particular?
NOooooooooooooooooooooooooooooooooooooooooooo! Let the modders handle that kind of thing.
We're having this debate internally as well. We will have a "proper" intro for War of Magic but this will be a button in the main menu: [Introduction] [New Game] [Load Game] .. But the intro for Elemental itself (i.e. the one that comes after the load screen) is something we're really going back and forth about. There is a considerable camp for doing a 4-bit (16 color) style intro with SID chip (C-64) style music. There's also a ca
I'm a pretty huge Civilization fan and look forward to Civ V. It depresses me that people see them as competitors because a decade ago, no one would have believed that because the PC TBS market was so big that we didn't just have Civilization but there was Civilization Call to Power -- that's competitive. Strategy games taking place on land doesn't seem to be common enough to be competitive to me. Unless Civ V is planning on adding quests, tactical battles, unit des
In beta 2, we will definitely start talking about game mechanics a lot more. But right now, there are key things NOT in the beta that effect gameplay massive. Just off the top of my head: You're all playing on one crappy map that I whipped up. Said crappy map doesn't even have crystal in it that's accessible so one of the main resources isn't available. Your units don't level up (only your champions do) There are no neutral cities in