Frogboy
Great discussion!
[quote who="TheProgress" reply="2" id="2606490"]I have a small concern about the normal units that we can train. Will players have an opportunity to train units that have special abilities? Examples could be cloaking, area of effect weapons, flanking / backstabbing bonuses, regeneration, wall climbing, etc.[/quote] No. Those would be champions. You're training soldiers. You could recruit units that have those abilities but you can't just make them.
Very interesting discussion. Now, the other key ingredient here is Elemental: Destiny's Embers, the book that comes out on August 24th at a store near you. In that book, there are most definitely Trogs and Urxen in it. Trogs are powerful warriors. Urxen can be used as warriors but they're mostly grunts doing menial labor and are incredibly common.
[quote]Actually, your wrong. The armour quality is determined by how sexually attractive the female is. Make up can add over 25% of a female's armour![/quote] Who are you that is so wise in the way of science?
No matter what we will have: The War of Magic campaign The 10 canon factions The 10 canon backstories Random House is producing a lot of content for the game. The question is where best to put this content. I could spend a year just making quests where each quest is its own adventure unto itself. But obviously doing that sort of thing means I'm not working on something else. Those are the kinds of trade-offs we make all
A lot of my angst with some of the journal comments is that people seem to find the concept of interaction with game designers so alien that they don't realize that we're soliciting their opinions. For instance, there are no "decisions" being made presently. We're just brainstorming with the group. But suddenly players think we've somehow switched course.
I think Protos takes a bit more skill to play than the other two. Blinking takes some skill for instance. But if you have that skill, they will typically beat an equally skilled Terran or Zerg player. For the life of me, on certain maps (the ones with a back entrance) I don't see how you combat blink. Similarly, on large maps, the Muta blobs are extremely difficult to deal with. On certain small maps, reapers are very hard to deal with.
The 3G version (with GPS) sounds more interesting. I might pick that one up.
I hear Winnihym likes to play games (knowing nod).
[quote]It appears that the developer(s)' presumption is that extra modding will increase the game's appeal to the casual gamers[/quote] I don't know where you got this presumption. The opposite would be true.
Agent: I'm draginol.draginol I get creamed by platinums. Lose 3 out of 4 times against gold. Win about half the time on silver. Win most of the time against bronze and well copper.. But I perk up when people say they're in platinum. I'm only in bronze in this iteration of the game but I feel pretty confident I could beat most people in 1 on 1. But Platinum, that's different. That's mega elite. So I tend to be a bit skeptical at all the people who say they're in platinum,
As a reminder, until beta 3, Elemental is so horrible and unfun that it will cause you to go blind. Please make sure that you do not play the game looking for even the slightest enjoyment. No health insurance will cover the damage.
[quote who="Tasunke" reply="105" id="2604459"]So like ... 0.5 on plains and tundra for Fallen, 2x for Trogs on Desert, 2x for Urxen on Swamps, 2x for plains on humans, and 1x for tundra-humans? and 1x for Trog swamp, and 1x for Urxen desert? Or perhaps for Trogs 2x desert, 1x plains, 0.5 swamps and tundra Urxen 2x swamp, 1x plains, 0.5 desert and tundra Humans 2x plain, 1x tundra, 0.5 desert and swamps[/quote] Over time, lots of things become possible.
What magic?
[quote who="Raven X" reply="17" id="2605410"]Hmm, should have seen where this post would head when you made it, Frogboy. You scared everyone. Now they think if you add more Race Customization all the storyline and everything you have NOW is just going to disappear.. [/quote] I'm seeing that as well. People tend to quickly go into black or white. There's no scenario where we're going to drop our factions and our lore. The question is what level of complexity should be i
[quote who="Ashbery76" reply="4" id="2605352"]Honestly if this game ships with no lore or developed factions I sence a huge fail.I have already paid but in hindsight I would not have if this is the case.[/quote] Yes. It's all or nothing. The game will not ship with any lore at all. In fact, we're going to dispense with factions and simply refer to them as numerical codes.
We could, however, simplify it to purely the factions. There's a lot of different options that can be explored.
[quote] Im readin all yo comments but Im still confused! People sound like they are talking about factions when they say races and that they want many factions or many races and all of them to be well devloped. Do people mean like Gal civ where factions equal races or like in Civ where factions are 'subraces'? Or do they mean races as in dragonkin and lizardmen?[/quote] In Civilization there's only 1 "race" (Humans) with dozens of factions. In Galactic
[quote]I actually never see blink researched. I can play 100 games and not see it. I'm curious.... how often do you see it? What league?[/quote] Until recently I didn't see it. I've been in Copper, Silver, Bronze, Gold, Copper, and now Bronze. Which is another thing that I am hoping they fix up is the placement stuff (those 5 placement matches are so much a matter of luck than anything else). But on those maps where there's a back entrance into yo
Agent, what's your Starcraft UserID? I've qualified for gold, silver, bronze, copper depending on the situation, never Platinum. I just can't see how a platinum player is having trouble with reapers.
As long as Protos has blink, I don't think Protos players are in any shape to complain. I was playing yesterday and an entire army of Stalkers on Kulas Ravine simply marched in the back. Someone complaining about reapers can explain to me how someone defends against that many stalkers (it's not like you can put siege tanks that early on everywhere and stalkers are anti-everything.
Well to be precise, Vista and Win7 are supported in both 32-bit and 64-bit no matter what. The difference is that we are working on a native 64-bit version as well but the 32-bit version will also work. XP 64-bit isn't supported but I imagine the 32-bit version will work.
I think there is real value to having the terrain (swamp, deserts, etc.) affect production based on a player's race.
[quote who="blix2006" reply="20" id="2603702"]frogboy will roads be reintroduced in z4?[/quote] No.