Pinned Posts
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How to report an Issue
12 Replies
The Fallen Enchantress Support FAQ
18 Replies
Windows XP users: Getting better performance on FE
11 Replies
Recently Active Posts
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[1.30] Total Tile Yield never exceeds 9
0 Replies
[1.30][bug] Tactical Battle Auto Selects Next Unit
2 Replies
Fallen Enchantress 1.3 Changelog
106 Replies
[Bug][1.3] Champion moves automatically after goodie hut.
7 Replies
Crashes During Tutorial
9 Replies
[1.29][bug]AI is building cities on top of outposts.
15 Replies
[1.30] no Bug: Poison resist doesn't work anymore?
3 Replies
[1.30] Tech problem: Attack sounds
0 Replies
[1.30][AI][Bug/Suggestion] Early score floor before allowing tribute
0 Replies
[1.291][AI] pioneers are NOT an army Procipinee
5 Replies
[FE 1.29b] [bug] Kraxis doesn't settle
13 Replies
[1.20] deorcnyse wildlands STILL not cleared after conquor of deorcnyse town and kill of all known darkling mobs near and in wildland
11 Replies
Why is city growth=0?
5 Replies
[1.29.1] Issues
0 Replies
[1.291 BUG] Dead rat (from quest) gets transferred to sovereign half way across the map ... FIX IT!
1 Replies
[bug? 1.291 beta] defensive catapults from fortress buildings costing wages
1 Replies
[Bug][1.291] Mouse clicking too responsive
0 Replies
[1.291 bug] 1. AI over-purchase of mounts 2. AI hero converts before sovereign surrenders
0 Replies
[1.291] Not a Bug: AI City placed on a river
7 Replies
[bug] v1.2 Ghost Ship - Crucible
0 Replies
[bug] v 1.2 Hero duplication
0 Replies
[Suggestion] Auto-Turn Changes To "Off" By Default
9 Replies
[1.20 Bug] Oracle sovereign and river slags occupy same square
8 Replies
Two Arenas of the Slakhanan on the same map.
2 Replies
Bug with saving (at least autosaving) and promotions.
7 Replies
[1.20] AI champs stuck next to green goodies
2 Replies
[bug] [1.29b] replicant heroes
0 Replies
Specific feedback for FE v1.291
17 Replies
1.29 BETA crash and bugs
4 Replies
[Longstanding Bug] If a Unit gets Webbed during combat, entire army's strategic movement gets set to 0.
2 Replies
[Crucial Longstanding AI Raze Bug] AI players can still immediately raze a city they've captured and don't have to wait 5 turns.
0 Replies
[AI Issues] Defeat and Loot, Move and Use Special Ability (like archers move and attack), and Allow AI Units to Break Melee Combat if Weak Unit is in Range.
8 Replies
[bug] Custom Created Sovereign Vanishing Upon Surrender
0 Replies
[bug] Quest for Mastery window pops up every turn
0 Replies
1.2 Crashes on End Turn & on Save Game
9 Replies
[Realistic Requests] Prone Unit Can't Get Up Until Stunned has Worn Off, and Inflicting Stunned Always Interrupts Spells.
3 Replies
[Bug] AI units won't use Spells, Abilities or Ranged Attacks when Webbed even though that only prevents movement.
1 Replies
[Longstanding Bug] Aiding the she-wolf in the quest says you get the pups, but no pups appear.
2 Replies
corrupt savegame v1.20 (also unload-able in v1.29)
0 Replies
[1.20] Kraxis on Ship keeps attacking my empty Ship and dies
0 Replies
[1.20 Bug] AI hires champs with no sov or champ anywhere near
4 Replies
[1.20 Bug] AI built city on a fire shard!
2 Replies
[1.29 beta][Interface glitch]
2 Replies
(1.20) Save game not loading,possibly corrupted
11 Replies
Unit appears to be in between four tiles
3 Replies
unable to declare war
3 Replies
Defender count in cities bug.
0 Replies
[1.2] FE crashes on OS X under Parallels / XP
3 Replies
Changing Email Adress
4 Replies
[1.2 BUG] monsters still salt the land
4 Replies
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