Epitheus pollen needs to be less rare.
We need more administrators.
There are not a lot of administrator techs.
Even if the ai likes you i noticed from the turn time on techs wont give you a deal.
The krynn cleric increases 100% influence per level.
Do you really plan to start the krynn with so many administrators.
The carbon based need to have farming to be 0.1 per turn food at some point. Otherwise the silicoln have more of an advantage.
Personally 1 think 1 point of production per person is to much cant you see if they would one half instead.
Not liking some of the hubs. I think their to weak. They were better in the base. I really dont like getting a ship building, or a social hub with only one building. At least those two need buildings. Even going back more like two where you neededto research better as you go.
I noticed their are no buildings for the thulium resource. There are only 2 wonders, and no buildings for the anti matter resource. There is only one wonder, and no buildings for elurim. I have seen a number of planetary resources that arent being used as resources for anything. There is no point building the kimberlies refuge if you are silicoln.
Pragmatic ideology 50 percent trade value to minors is useless if i cant trade with them.
I heard that the aquatic trait that has no penalty is overpowered. I heard that the xenophobic trait is overpowered. Possible solution penalise colony modules more. I noticed if you customised your character, and build your colony ship it is better than the iconians can produce. Seems to be problamic with wealthy, and inventive. I heard ancient, wealthy, synthetic are also over powered. Havnt played them just heard.
Synthetic needs more ship construction techs.
Some of the events need balancing with some races like population penalties to yor.
It would be nice like in the example of engines where if i pick an engine if you remove that choice to pick it again, so i dont waste my time picking something i already have.
In cases of mercenaries, and some colonization events instead od starting me out really powerful let me level up to it. Ie hypergate core start out with maybe 5 parsecs per turn, and maybe working up to 15 per turn after so many levels maybe based on how many turns in the game.