quote who="Larsenex" reply="9" id="3558453"]
diplomacy is far better than other vanilla 4x at launch
I think it is an overstatement.
I have disabled tech trading in my game, to give myself more of the challenge. So that AI won't to be exploited with unfair tech excexchange. And I found that I didn't have reason to go the diplomacy screen for entire game. Not that I was specifically avoiding diplomatic options, but there were almost none left to use. Trading resources - I was winning with what I had. Aliances - not sure, why do I need them especially in their current simplistic format. And that's about all you can do.
Sure, you can trick one faction to start war with another. Seems to be not very exciting though. It is not helped by the fact that I am winning any war there is. This is on Tough, large maps.
Diplomacy in Civ games (mostly Civ4 and less so Civ5) feels better since the personality of AI has longer time to present itself and it is happening over bigger span of changing circumstances, I.e. with each epoch the balance of power shifts and player has to adjust to it.
CalCiv3 for me at the moment goes by one scenario, initial development (quite interesting since you have to develop somewhat in the efficient manner), get to medium sized hulls, and start picking up AIs one after another. Which get more and more boring the longer it goes on. AI can't do anything to stop you . Nor alone, neither teamed up.
So, it is all kind of Ok, but feels a bit shallow, overall gameplay and diplomacy in particular.