I've lost count on how many times this quest has been reported as bugged but isn't really bugged (In that you need to have your sword unequipped to actually get the Druss version), but this is about something else. When you get to Petar (ObjectiveID: 4), you are given the choice to destroy the Assassin's blade and doing so actually shatters the blade:
"The blade shatters with an inhuman screech..."
Now, to "shatter" means to "break or cause to break suddenly and violently into pieces". So, why is the Assassin's blade STILL in my inventory after this happens?
I did try a fix, seems to do the job:
<QuestObjectiveDef>
<ObjectiveID>4</ObjectiveID>
<NextObjectiveID>5</NextObjectiveID>
<Description>"The last victim is Petar." the sword whispers, "A husband and father. Another man desires his wife and with Petar dead, he believes he can have her."</Description>
<Treasure>
<GameModifier>
<ModType>Map</ModType>
<Attribute>CreateGoodieHut</Attribute>
<StrVal>Pauper's Camp</StrVal>
<Unitclass>GH_Quest_AbandonedVillage</Unitclass>
<Radius>6</Radius>
</GameModifier>
</Treasure>
<QuestConditionDef>
<Objective>
<Icon>Mana_32.png</Icon>
<Text>Seek the final victim of the Assassin's blade</Text>
<IsOptional>0</IsOptional>
</Objective>
<Class>Success</Class>
<Type>ClearGoodieHut</Type>
<TextData>GH_Quest_AbandonedVillage</TextData>
<Flag>RevealTarget</Flag>
</QuestConditionDef>
<QuestConditionDef>
<ID>1000</ID>
<Objective>
<Icon>Mana_32.png</Icon>
<Text>Destroy the Assassin's Blade.</Text>
<IsOptional>0</IsOptional>
</Objective>
<Class>ChoiceUnlock</Class>
<Type>CheckForItem</Type>
<TextData>Longsword_Assassins</TextData>
<NumericData>1</NumericData>
</QuestConditionDef>
<ChoiceText>It is easy to find Petar in the dingy village, he is known and liked by everyone. He sits on his porch guarded only by two content dogs.</ChoiceText>
<ChoiceMedallion>G_Quest_Abandoned_Village_01.png</ChoiceMedallion>
<ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
<QuestChoiceDef>
<Description>Kill him.</Description>
<NextObjectiveID>5</NextObjectiveID>
<Encounter>
<Liklihood>100</Liklihood>
<BattleIdentifier>Petar</BattleIdentifier>
<WillRespawn>0</WillRespawn>
<WanderingRadius>0</WanderingRadius>
<UnitInstance>
<UnitType>Champion_Baylur</UnitType>
<UnitName>Petar</UnitName>
<UnitSubclassType>Champion</UnitSubclassType>
<Level>4</Level>
</UnitInstance>
<UnitInstance>
<UnitType>AnnieDog</UnitType>
<Level>3</Level>
</UnitInstance>
<UnitInstance>
<UnitType>AnnieDog</UnitType>
<Level>3</Level>
</UnitInstance>
</Encounter>
</QuestChoiceDef>
<QuestChoiceDef>
<Description>I won't kill an innocent man.</Description>
<NextObjectiveID>-1</NextObjectiveID>
<QuestFailure>1</QuestFailure>
</QuestChoiceDef>
<QuestChoiceDef>
<Description>Destroy the Assassin's Blade.</Description>
<NextObjectiveID>-1</NextObjectiveID>
<RequiredConditionID>1000</RequiredConditionID>
<QuestFailure>1</QuestFailure>
<PopupMessage>The blade shatters with an inhuman screech. When the ringing in your ears has faded an angry demon stands before you.</PopupMessage>
<Encounter>
<Liklihood>100</Liklihood>
<BattleIdentifier>AssassinDemon</BattleIdentifier>
<WillRespawn>0</WillRespawn>
<WanderingRadius>0</WanderingRadius>
<UnitInstance>
<UnitType>AssassinDemon</UnitType>
<Level>9</Level>
</UnitInstance>
</Encounter>
</QuestChoiceDef>
</QuestObjectiveDef>
_________________________
LH Mods by Primal
XtraDeconstruct
XtraDeconstruct Canons