Seems to me this quest has a few problems.
1. You get loot for getting to the battlefield (Whether or not you actually engage the golems). Should use GH_Quest_Battlefield instead of Treasure_AncientBattlefield (This has to be fixed for two tags). This also diminishes the cascade of windows at the end of the quest
2. Then, one doesn't need to be told twice the wildings are happy. I suggest to merge <CompletionText> w/ <SuccessText> (See below)
<QuestDef InternalName="Quest_TrappedWildings">
...
<RewardText>Umbran War Boar</RewardText>
<RewardImage>gragnar_mount_icon.png</RewardImage>
<SuccessText>The wildings cheer your victory, and offer one of their mounts as a reward.</SuccessText>
<SuccessText>The wildings cheer your victory. You watch as the wildings consecrate their dead. In thanks the wildings offer you one of the fallen warriors Umbran War Boar mount.</SuccessText>
...
<Treasure>
<GameModifier>
<ModType>Map</ModType>
<Attribute>CreateGoodieHut</Attribute>
<StrVal>Ancient Battlefield</StrVal>
<Unitclass>Treasure_AncientBattlefield</Unitclass>
<Unitclass>GH_Quest_Battlefield</Unitclass>
<Radius>4</Radius>
</GameModifier>
...
<Class>Success</Class>
<Type>ClearGoodieHut</Type>
<TextData>Treasure_AncientBattlefield</TextData>
<TextData>GH_Quest_Battlefield</</TextData>
<Flag>RevealTarget</Flag>
</QuestConditionDef>
...
<Class>Success</Class>
<Type>BattleFinished</Type>
<TextData>ScrapGolem</TextData>
<MoreTextData>Victory</MoreTextData>
<CompletionText>You watch as the wildings consecrate their dead. In thanks the wildings offer you one of the fallen warriors Umbran War Boar mount.</CompletionText>
</QuestConditionDef>
</QuestObjectiveDef>
</QuestDef>
_________________________
LH Mods by Primal
XtraDeconstruct
XtraDeconstruct Canons