Alright, this is the final 24 hours for Void Destroyer. Their first stretch goal in fleshing out pirates has been met and now the new goal is privateer mode. Below are the rest of the stretch goals.
IN PROGRESS - + $30k - $55,000 - 'Privateer' mode
25K - 30K - Civilian Faction - REACHED
30K - 35K - Bounty Hunter Faction - IN PROGRESS
35K - 40K - Trader Faction
Open ended gameplay set after the main campaign - the sun gate opens for travel. The universe is yours to explore and conquer. From humble beginnings make your way through the known and unknown edges of space. Become a privateer - a pirate, trader, mercenary, bounty hunter and leader. Purchase ships, assemble a fleet, purchase/build platforms to expand and defend your military and industrial might. If you feel warlike take over bases.
The funds will go towards new ships, factions, bases, stations, sounds, music tracks and GUI/HUD elements. The game world will become alive with civilian, mercenary and military traffic. Beyond what is possible to achieve with 30k the game's modifiable nature will allow the universe to expand in size - create new sectors/ships/bases share them with friends or the larger community.
ETA: 3-6 months post release
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+$40k - $95,000 - FPS elements - Base boarding and defense
Be there with your forces as they take over and defend bases (both in story/campaign and privateer modes). Optional FPS combat in the game's unique setting, an additional element of hands on control and immersion. These initial FPS steps will lay the ground work for additional FPS elements in the game at a future date.
The funds will be used for 3D animated characters, weapons, environments, sounds/music and GUI/HUD elements.
ETA: Post privateer mode - time line depends on many variables - "nights and weekends" development estimate - 1 to 1.5 years post release.
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Note: All backers (release level and higher) get any paid updates to Void Destroyer for free.
Note: Any funds overlapping into the next stretch goal will go towards that goal.