Finally back in front of my computer so here's my list of spells I've never used and why:
Alchemy: Costs too much mana. I might use this spell if it were 50 mana = 100g
Bless City: Costs too much mana. I might use this spell if it were 100 mana cost.
Blind: Effect not good enough. This should be changed back to -50% accuracy.
Blood Rage: Underpowered for being a Level 5 spell. Give it a lower cost, better effect, or move it down to a different level.
Celerity: Nobody is going to pay that mana cost for +1 initiative.
Curgen's Volcano: Nobody is going to pay that mana cost except one time just to see what the volcano looks like.
Curse City: Nobody is going to pay that mana cost.
Destiny's Insight: Drop this mana cost to 100.
Dirge of Ceresa: Mana cost should be 48 not 64.
Dispel Enchantment: Mana cost should be 50 not 100.
Graveseal: Mana cost should be 24 not 40.
Mantle of Fire: Should be 6 dmg + 1 per Fire shard
Nature's Call: Mana cost should be 12 not 30 or summon all three choices.
Pandemonium: Should take 0 turns to cast.
Tidal Wave: Need to know what the actual damage will be... not just some random number. Please update the description to say 8 dmg/+1 water shard or whatever it is.