I can second all of these. I am especially disappointed with diplomacy and wild lands. Diplomacy is almost useless to me, except to declare war and make piece. Tech trading is far from intuitive - trading tech points is meaningless, and far from real. You exchange skills, not some abstract volume of knowledge. I mean, well, you can't give anyone half of the secret to making leather armor. You either teach one how it is done, or not.
Wild lands are also a major disappointment. You seldom get any meaningful reward out of it. Much better rewards would be: unique, very powerful artifacts; unique spells, which otherwise would cost huge amount of research, or which are simply not obtainable otherwise; powerful allies; huge treasures of gold, crystal, mana. The reward should be a game changer and allow even a weak player to stand up against the most powerful ones.