Why is it air elementals are only summonable via scroll, but fire/earth are lvl 4 summons, water is lvl 3.
I think it should be universal lvl 4 summons. (water elemental would need to be buffed slightly)
Overall, there is a need for a few more spells in the elemental schools
2 Spells for each as an idea
Air:
Summon Air Elemental- level 4
Suffocation- lvl 2 air spell, does damage each turn if not resisted, Additional damage per shard. 16 mana
Earth:
stoning: lvl 1 earth- does minor physical damage, but dodgable. Additional damage and accuracy per shard 8 mana
crystal shield lvl 4 earth- allows for absorption of 1 spell, and the mana added to the caster's mana pool. Does not work on area spells 50 mana
Fire:
Immolation: lvl 3 fire spell +1 damage and -1 defense per fire shard 15 mana
Volcanic Conduit: lvl 4 fire spell 2 turn charge time. does damage per turn if not dodged. Dodging ends spell Shards increase accuracy. 30 mana+5 per turn
Water:
Frostbite: lvl 1 victim takes 1 damage per shard per weapon swing. 10 mana
Great Hail: lvl 3: hits an area similar to fireball 1 turn charge time 10 attacks in a random square+5 per water shard. 20 mana