I am changing short swords to do half slash damage and half pierce damage as that is how they work. I could also do this for daggers. Basically they are sort of cross over weapons. With potentially adding the scythe for the two handed version of these.
Here is what I am planning on weapons.
With each of these types it would have three sub-types,
Fast one handed
Slow One handed
After this I will make the upgrade tiers like the armors as well as the talent weapons.
I am also in the process of changing the structure of this mod for armors and robes and sets of armor for troops and pieces for champions/sovereigns. I am also going to have the piece meal armors only available from specialized improvements once the master tier is reached.
Basically the armors will be changed to remove a crystal only version and the new tech path will be this:
Regular ==> Masterwork ==> Enchanted ==> Champion's
Enchanted will be in the magic tier and be dependent on which Masterwork armor you have researched and will be broken apart into individual research trees within the magic tree attached after enchantment. So something like this.
Charms ==> Enchantment ==> (Apprentice Robes) ==> Superior Enchantment ==> (Adepts Robes) ==> Advanced Defense
(Leather) ==> ==> (Champion's Leather)
(Chain) ==> ==> (Champion's Chain)
(Plate) ==> ==> (Champion's Plate)
Something similar to this is the final plan with weapons added in there as well.
I will keep the old version up there as its the most similar to the current armor weapon system in Elemental and what I am going to make as the mark II version is going to be a fairly large departure.