I hate to post a negative comment on a game that's definitely made a lot of progress, but its still lacking a few things to make it the best 4x fantasy strategy game.
First I cant harp enough about magic. There really needs to be more added to the magic system to make this game a worthy successor to MOM. For one it needs global spells and a way to counter them. Next we need regional spells that take effect in your zone of control, and there needs to be a way to protect your cities from debuffs... and btw what ever happened to the npc's casting spells on your cities?
Next the game needs more summons. i.e. Angels for Life mages since Death has access to Demons, and where are all the undead? and what about late game summons such as being able to summon a dragon.
Second the AI. There has been a lot of improvements with the AI after all this time, but I have yet to see a sovereign cast a spell on the strategic map as of this latest build. Whatever happened to enemies cursing your cities or casting earthquake on my cities, and why doesn't the enemy cast pillar of flame on my armies etc...
Third the UI leaves much to be desired and here are some suggestions:
1. Why isn't there a spell hot-key bar on the strategic map? Seriously its a pain to have to constantly open up the spell book to cast the same spells over and over.
2. Next when I try buffing a whole stack of NPC's, why cant I press shift or control to buff several npc's at once instead of having to cast the same buff over and over again.
3. Lastly in combat there needs to be other ways to move your field of view than just click and drag. There has been a few times where I have tried to cast a spell from my leader and I cant click on an npc in the far corner because the arrow keys wont work, and often with click and drag you accidentally end up casting the spell on the wrong npc or on an empty space.
Lastly it would be nice with the next build if we get the modding tools enabled, so that the community can start playing with these.