I can't seem to figure out how quest maps work and how it knows which quests to spawn. I am looking at ways to create a a custom quest tied to a faction trait. So only the faction with the trait can do the quest. I don't know a lot about how quests work so any help would be appreciated.
21:34 <seanw3> <GameItemType InternalName="QuestMap">21:34 <seanw3> <DisplayName>Quest Map</DisplayName>21:34 <seanw3> <Description>These maps can be used as clues to unique opportunities in the world.</Description>21:34 <seanw3> <ShopValue>100</ShopValue>21:34 <seanw3> <GameModifier>21:34 <seanw3> <ModType>Map</ModType>21:34 <seanw3> <Attribute>CreateQuestNearTile</Attribute>21:34 <seanw3> <BoolVal1>1</BoolVal1>21:34 <seanw3> <Unitclass>Quest_TotS_001_Welcome</Unitclass>21:34 <seanw3> <Value>3</Value>21:34 <seanw3> <Provides>Spawns a new quest</Provides>21:34 <seanw3> </GameModifier>21:34 <seanw3> <IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>21:34 <seanw3> <IsUsable>1</IsUsable>21:34 <seanw3> <ArtDef>QuestMap_ArtDef</ArtDef>21:34 <seanw3> </GameItemType>21:35 <seanw3> Unitclass defines the quest21:35 <seanw3> BoolVal tells the camera to center on the new quest location21:35 <seanw3> value is for a random spawn rating option
Aww... [e digicons]:bebi:[/e]
I remember when Cari Elf showed me how to do that. Quest making has never been the same since.
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