5. Or Go Home. Strength, Dexterity, Intelligence and Constitution have been removed from the game. These were primary stats that effected other things. rather than doing that we will adjust the other things directly. There is still a trait called Strength which increases a unit weight capacity. There are traits that increase a units attack. But they don't have to given together as was happening with the old Strength stat model. Now your warrior types can grab the Strength trait so they can wear the heavy armor and weapons and your archer types can concentrate on the traist that increase attack, critical strikes, etc. Path of the Assassin doesn't offer any additional weight capacity, but does offer attack bonuses, meaning you can do lots of damage but you probably won't ever be wearing plate mail with that champion.
Take two people. One of them likes number-crunching, and loves to have those numbers about character stats, resistances, weapons vs armor, etc. The other doesn't care for them, and would just as soon be told that a given character is "strong" in magic, or a weapon glows more than another, and gives off an aura of hating a particular monster, etc.
What I don't understand, and I mean this honestly, is why both types of people can't be accommodated here with a check box available before starting a game that lets you show the stats? Left unchecked, no stats. That way, my wife won't wonder how one starting character's magic rating compares to another, or who is the strongest, because she loves getting all that; and I'll stay happy without the stats visible, because I prefer focusing on immersive elements.
Otherwise, sounds great, Frogboy. Keep doing the voodoo that you do so well.