Maybe this is being talked about in other threads, but what are your future ideas for the direction of this mod? Also, I kind of wish the FE modding section was laid out more like civfanatics forums so you could see all the discussions and threads relating to a mod in one place.
Please note that I haven't played any mods yet, but since yours seems to be a complete overhaul of the game maybe you're interested in other ideas for changes as well.
I played through the campaign and came away feeling really disappointed, but it did at least give me a few ideas for features that could be added to the vanilla game.
For instance, have you thought about adding some form of religion to the game? The padres who worship the five, the kind of weird seer worshippers in the east, and more religions could be fleshed out and added to the tech tree. I think it would be cool if they added empire wide bonuses, and through research allowed for unique champions/improvements.
Sorry for the kind of randomness of this post, but your mod will definitely be the first I try, so I thought I'd share an idea in advance.
I'll always listen to ideas, but I'm modding to make the game the best game I would like to play. If I don't want to encounter something in my game, it isn't going into any of my mods. So floating an idea is great, but if you wander over to making a "request" for what should be in my mods you'll be stonewalled by me.
I'm definitely not interested in religions as gameplay tree.
My immediate efforts will be focused on the mod Goetia, a mod that adds 90 summons to the existing spellbooks to allow for true "summoner" gameplay.
Long-term for Stormworld, I'll be adding unique units to each faction. The idea is basically to put trainable non-designable units in every tech tree for every faction. Warfare units will be special commando-soldiers for factions. Civilization units are those you'd expect to see in a culturally advanced society of that race. And Magic units will be mythical additions and magic-casters for the factions. I think the unique units are what will be the most rewarding long-term for players. Right now I feel like each faction in the mod can be played in a game and it will play differently from any of the other factions. My hope is that the unique units will add another layer to that, so you can play each faction in three different ways as well. If I can do that successfully, in my book, the mod will be a significant upgrade from the vanilla game.
Those two put together should put around 200 new units in the game, something I feel will enhance the tactical combat immensely both in graphical variety and fun. Not to mention the many different ways a faction can be played as a result.