That is my position too. Great Mods are for those that have the system to handle it.
I'm of similar mind.. Great Mods gobble resources. Some will require 64-bit, four-quad, 8Gs of Ram, and a gig of GPU, + machines."
I'm currently a 32 bit user who sees frequent crashes in late-game, medium mapped, un-modded games. My system is under-powered for the core game. Runs better than expected, and much better than before. But big mods are out. Mods have always been a large part of my TBS gaming. I
Mods. Some mods just don't fit old hardware. Others will. Oh well. Such is it. (Though I look into a $250 +Win7 +ObjectDesktop upgrade of my eldest machine.)
But what if..
- A module to replace 3D with 2D
Resulting in a blending of sorts, between the world map and cloth. A nice looking avatar, for unit and army, which fits the look of the terrain art. Thus, rather than rendering every unit in an army, and every army within view; can we instead, have option to replace with a 2D static image? Lightly highlighted with a disc below, or around, the unit. Disc, for purpose of making units more visible now that they've the same style of art, as their surroundings. Also being for optional display of info, such as.. Thickness of disk indicating how many units in stack. Color indicates allegiance. ++ I think this would be a neat visual style which may also appeal to people using beyond spec machines.
- Can a program be made which will render a 2D composite image from up to 9 different existing pics?
For the purpose of an update-able, 2D Army graphic, which can reflect the unit composition within the stack it represents. Could a program call the unit UI pics from the unit folder, then blend those "bust" shots together as a composite pic, which might then be displayed on the world map?
Failing the above, can a program can be made to take a 'screen shot' of how an army is currently rendered on the world map. Then auto-convert that 2D pic to a stylized version, sharing the same look as the terrain art? I've seen programs which convert photo to comic and cartoon, mug shots to smurfs ++. I've assumed the programs were resource light, seeing as how prolific and varied they are online. Could something along those lines, offer an alternative visual style, using less system resources, leaving more room for Content and Largeness!
- Would a 2D graphic option, allow users on 32 bit systems, to play bigger mods?
Could it be made as a core module, operating ahead of every other module?
With the pic updating whenever the 'style data' of any unit or army changes?
- And could a mod, tweak tactical battles towards a Battle of Wesnoth style fighting?
Thereby allowing huge maps, with points of interest, value, and purpose
Quests and Campaigns would be awesome played this way. Continuity within a series of tactical maps.
A method to gain a "second map" of sorts, for explore-able dungeons, multi-army fortress seige etc.
Options for Capture the Flag battles, Arena/Challenge fighting, Training Battles (which train AI: method of use).
- Could a Gnomish minded modding of the game, be made for Linux?
Can you imagine an AEon Flux mod, playing out in a visual style, similar to the original animated series? With battles playing out as a series of still shots with posing appropriate to the action? Music in the style of the series. I think that'd be awesome! And a Heavy Metal mod, and a mod for under appreciated Superheroes, Final Fantasy, GI JOE, Land of the Lost:Colonized, The Nightmare Before Christmas, Smurfs, whatever...