Skyrim on the PC is possible though, and better than elsewhere. Skyward Sword could happen easily on the PC. You wouldn't need to work around hardware limitations, but if you think nothing creative happens on the PC you clearly haven't paid much attention to PC gaming. The only advantage of consoles for a consumer is price, and in a world where everyone needs a PC anyway, even that advantage is gone. Publishers like consoles because piracy is non-trivial on them, so people have no real recourse against bad business practices except not playing the game, and people can't easily discern whether a game is worth buying or not until they've already paid. That explains why consoles still exist. But for the consumer? I'd rather the extra cash went into PC games. The experience is always better on the PC anyway, if the industry went the last mile the experience could be much better.
I imagine anyone posting regularly on an indie studio website, especially from their fantasy TBS website, probably pays at least a little attention to the PC games market, no? So the whole "you clearly haven't paid much attention.." shtick is pretty much nonsense in a conversation with the regular posters here.
You're "the only advantage of consoles" reasoning leaves off one giant argument in favor of consoles that has nothing to do with price and piracy. Hardware standardization. If you're spending $10M developing for the XBOX all $10M goes into the game itself. If you're spending $10M developing a PC game at least some of that money has to go into hardware compatibility QA. On the consumer side consoles avoid (or drastically minimize) the problems that were rampant with Skyrim on the PC. Consumers having to tweak to no end to get the best possible play experience. And consumers know it, and mostly expect it from PC games (for better or worse). Hardware standardization, or the ability of a person to come home with a disc, throw it in the drive of a console, and be playing their game 3 minutes later, is a huge advantage for consoles. It's also a huge reason for the explosion of the video game industry as a whole over the last 15 years. Without consoles you don't see nearly as many AAA titles because you don't have the accessibility for the average user that leads to $300M and $400M opening weeks that we see for blockbuster titles now which in turn means you don't see the massive development budgets that lead to games like Skyrim.
My preferred platform is the PC. I like the ability to tweak, the potentially superior control options, and the ability to upgrade when I want for the best possible experience. But for the average consumer not interested in these things, the experience is rarely better on the PC than on the console. And unless all you play is strategy games and MMOs, you need those average console loving consumers because they're purchases create better games for all of us.