I agree with the others, it feels wrong somehow. Initially when I was frustrated with WoM I was like "Hell yeah I deserve free gamez!!1". But now, after following you guys through all the hard work, it feels like I'm stealing it... Make sure you add some DLC.
Thanks for your kind words.
That said, I think it's important that FE be free to those who bought WOM early on because Stardock, from its earliest days when it was just me coding games from my dorm room, lived or died based on people pre-ordering our things.
Let me give you a specific example and it might help make more sense why we're doing this:
Stardock used to be an OS/2 developer. This was back in the 90s when it wasn't obvious yet whether the world would go to Windows (which was inferior) or OS/2 (which was superior but horribly marketed).
When the world went to Windows, we had to migrate to Windows in a hurry but we didn't have the resources to fully develop our main product - Object Desktop - for Windows. So we had an extended beta where our customers who had migrated from OS/2 to Windows pre-ordered Object Desktop for Windows -- sight unseen -- because they had faith in us. Without that faith, there'd be no Stardock today.
With WOM, we really didn't intentionally release a pile of crap. As has happened to many developers before us, we mixed up the enjoyment we had making the game with the enjoyment of playing the game and having our QA process completely biased for older systems while assuming (wrongly) that if it works on crappy old computers, it would work great on newer computers (hence the memory problems we ran into -- the more onboard memory your video card had, the worse off you were [Pixel Shader 2 keeps a copy of anything on the video card in main memory, something I was ignorant of.
The point being, it is important to us that people who buy a Stardock product know we will take care of them.