The AI still has a long….long….long away to go.
But finally, today I had my first satisfying defeat by the AI. Now, I wasn’t playing to win, I was just messing around. But seeing the AI finally able to project force this effectively is something I was never able to do in even GalCiv (I never was allowed this kind of time either).
Now, the AI never would have gotten this golden opportunity if I hadn’t arrogantly thought that my sovereign and flag force could take out a set of large trolls. I discovered the new (in FE) “prone” hit which is really devastating (basically a knock down where your unit loses a turn).
It is interesting how important champions have become because when my force was defeated, so too was much of my kingdom’s magical capability.
The spell book at the bottom right now represents the combined ability of all your units. This is, as you can imagine, a big deal. And thus, losing a champion is a big deal.
It’s also really fun because, frankly, I’m not that familiar with how many magical spells there are (I’m basically in the same position as other players for now). I deal with magical spells from the AI’s perspective which is through analysis (that is, the AI coder doesn’t care about specific spells, it cares about what is in the XML).
Now, again, I apologize for graphics and such as I have a lot of the lighting and such disabled as I play in the debugger.
Noooooooooooooo! So few spells now. NOOOOO. I miss my champions. They’re not just “tough units”. They are instruments of victory.
Mind you, this is a “small” battle.
Mind you, I’m playing in the debugger step by step so don’t use this as an example of the fluidity or whatever of battles...and there’s no sound…
The AI gets a lucky win.
Population (I’m red):