It certainly does look better than Sins. But it's not the same scale. The videos for Nexus 2 looked way, way better than Sins, but the game wasn't going to have 200 starships on the screen.
What disappoints me greatly is that they've removed "localized subsystem damage" from their feature lists, for the stupidest reasons: the argument could be reworded as "we think players are retards who will think a disabled starship is a bug, not a feature". True, that's what happened with Homeworld 2, Nexus, and Sword of the Stars. No, wait...
If they can't even make a tutorial and an interface that will explain concepts such as subsystem disabling and make them obvious to the players, I'm not sure they're a good programming team to begin with. On the scale they're working at, subsystem damage *is* manageable (whereas it isn't at SoaSE's scale) and brings a tremendous amount of depth if implemented correctly.