I was wondering if you could give us a Bio on yourself because I really have no idea who you are I've researched a little and read the forums but for example Frogboy we all know and like. I'd like to see things like what is your specialty as a game designer? Like frogboys is AI. Also we really got to KNOW frogboy as a person and I know you're new to the team but Id really like to get to know you as well just accelerated Anyway if you could tell us a bit about you like what's your favorite game and pizza topping? I'd be very interested as I think most of us would be! Mmm Pizza....
Also I think the Devs should be less shy and start posting more Cari! get your butt on stage!
Anyway great post and I'm looking forward even more so to your direction!
I come from the business software world. Professionally Im a enterprise level project manager and up until 2 weeks ago I worked with some of the worlds largest companies in supporting and managing big changes. In my spare time I made a turn based strategy game call Fall from Heaven which was a mod for Civ4 that was fairly successful (about half a million downloads).
I was able to work with an awesome team for Fall from Heaven, so even in that my role my project management background helped. We also relied on community feedback (16,000 public posts from me, over 300,000 posts from the community) during the 3 years the game was being developed.
I programmed a lot of Fall from Heaven, but I'm not a programmer on the Cari or Jesse level. Im a project manager (what the game industry calls a producer) and a designer. I dont expect to do any programming on Elemental, but it helps that I understand that world when scheduling and making decisions.
As a designer I love worldcrafting and lore. Elegant mechanics are good, but when we can tie some flavor to them to really make them beutiful and unique they are so much better. Before I could start the feature list for the post 1.1 work I read the Hiergamenon and Destiny's Embers and made notes on all the cool things I would love to tap into when designing. I want Verga to have a unique ability that makes him feel as cool as his entry inthe Hiergamenon describes. I want you to find the strange and tragic remains of a shattered world when you are out exploring. That's what really excites me.