Hack 'n Slash 3.0
With Blizzcon right around the corner, the Diablo III community is gearing up for what they are hoping is a release of new information, and hopefully a release window. A lot about Diablo III is still unknown, with only vague details given to the community via the offical Battle.net forums. The fifth and final class is yet to be anounced, the 'End Game' content - said to justify the lowered level cap of 60 - hasn't been discussed at all and of course the widespread concern for the general direction of the game has yet to be really addressed in any meaningful way.
I myself am a massive Diablo II fan; I still play it to this day. While Torchlight kicked the original Diablo out of the picture entirely, and it's sequel hoping to finally kick Diablo II off of it's throne, Diablo II is still the best Hack 'n Slash money can buy. World of Warcraft used it's item and 'drip feeding' loot system to great effect, and with eight years worth of development time, Diablo III is set to claim Diablo II's title with some innovative gameplay changes. Unlike Blizzard's recent Starcraft II, which changed so little about the game, Diablo III is really changing a lot. Gone is the 'Potion Dependancy' of nearly all Hack 'n Slash titles, and in it's place a new focus on the WoW-esque 'Ability Bar', promising to deliver varied and interesting combat.
Is anyone else looking forward to the Diablo III? What annoucements, if any, are you hoping to see arrive out of Blizzcon?
Unfortunately, it's difficult to talk about Diablo III without mentioning the shift in tone from the previous games, as the die-hard fans - and they are legion - are rather upset about it. Instead of going into great detail, I'll simply show it in pictures:
Note: The bottom of these two is the final art direction for Diablo III.