If you want to know why the game was released the way it was you can glean that info. from the past... Look, we tried to tell you and the devs the state of the game during beta but obviously you didnt want to hear it. So frogboy that is the reason and below is just a few examples of it.
thread that someone made during beta describing their thoughts - they were told to go play civ5.... https://forums.elementalgame.com/390176
"I suspect you're just not going to like Elemental. Civ V comes out in September though so you can perhaps try that."
"Frogboy, I think you missed the orginal posters point. He was basically complaining that unit design was not compelling. He stated various reasons for this some having to do with lore (humanoids dominate) and some having to do with gameplay (different weapon and armor types are not different enough to make the units unique and interesting with unique roles for different units). You seem to have been distracted from his valid critique by the overall negative sentiement."
"I didn't miss the point. We like our lore. We don't want elves and orcs and unicorns. The game isn't for everyone."
Another blast on a player giving his opinion....https://forums.elementalgame.com/390127/page/1/#replies
Reply by Crafty.
("I strongly disagree that EWOM tactical battles are anywhere near as good as MoM were, mostly due to the various imbalances in the beta.
I do not understand how EWOM battles can feel less constrained, when you start at point blank range, and when many squads kill each other in a single hit.
And when the AI doesn't understand this, so it willingly marches its troops into adjacent tiles of units who will one-shot them easily.")
Crafty said "Well said. Elemental's tactical battles in Beta 4 are nowhere near the level of polish needed to compete with MoM. I don't know how different they will be in the release version, but I'm beginning to wish that tactical battles were unlocked earlier in the beta process to allow more community feedback on the topic."
"Crafty - how much beta testing of MOM's tactical battles did you do? Did they implement your ideas?"
Crafty replies groveling...
"Certainly not. I hope I didn't come across as slamming Stardock or the beta process in any way. I realize the unique depth of Stardock's beta system. I just had to disagree with the notion that Elemental's beta 4 tactical combat is better than MoM's tactical combat. But I am certain that the release version will be a significant improvement, and I'm sure it will continue to be improved after release.
So, I apologize if my earlier post came across as rude. It's just that tactical combat is, to me, a huge part of the fun of a TBS game, and it would have been fun to see the ideas people came up with if they had as long to discuss tactical combat as they did other portions of the game.
That said, I have a lot of faith that Elemental will turn out to be a great game (clearly -- it's not very often that I bother to pre-order a game!)"
Look, we tried to tell you and the devs the state of the game but obviously you didnt want to hear it. That is the reason. Not your QA team or whatever. Its not accepting criticism. You were too close to the game to see its flaws.