VicenteCartas

VicenteCartas

Joined Member # 938298
1 Posts 509 Replies 1,422 Reputation

Trying to compare the hardware of a console and the hardware of a PC is an apples to oranges comparison. Also, in reality the PS3 has only 256 MB of RAM, the other 256 MB are for the video memory.

32 Replies 101,041 Views

[quote who="Grove12345" reply="4" id="2632602"] as in your getting tired of hearing PC gaming is dying? Ya well im tired of seeing it happen. Is Blizzard saving PC gaming or just standardizing it to stale crap like Activision does? But im guessing your going off sales numbers or downloads. So hurray for COD games... which saved PC gaming??? Ya ok buddy. Im sure whatever list you want to create for PC exclusives/greatness will be cut 50% n

14 Replies 59,564 Views

I have always liked how some wargames simulate chaos in the battlefield, messengers, flags and other things that were used to give orders using dice or some other method. So every turn, you can't use your full army, but just a part of it, so deciding which units to "activate" becomes an interesting part of the strategy (the units that aren't activated do nothing, I prefer that than them been managed by the AI and doing a dumb thing :S). It also makes an interesting thing appear during

32 Replies 20,405 Views

[quote who="Bellack" reply="144" id="2628277"] While it was not my favorite D&D setting (Krynn was) it was still a very fun setting. I was hoping that it would have been revived with the 3.5 rules but it never was. And I don't think it will for 4.0 not that 4.0 is worth a damn.[/quote] Good thing is that for 3.0/3.5 there are quite a few books with nice ideas: Fields of Blood, Empire,... And the awesome Cry Havoc, which is pretty nice for tactical battles (although it starts

152 Replies 252,608 Views

I suppose I think it's good because I think they truly represent the Eve community and know the needs of it. Maybe I'm biased as one of our members has been part of the CSM, but I think he has done a pretty good work representing the Eve community (and not his or our interests) in the CSM meetings (even if it was a futile effort). Who knows...

19 Replies 14,155 Views

[quote who="TCores" reply="14" id="2628221"]That doesn't have to be true. No one knows dwarf fortress better than Tarn Adams, and the complexity of that game puts EVE to bed. A manager who doesn't know the ins and outs of what he is managing is at a disadvantage.[/quote] I have played both games a lot and Eve Online is far more complex than Dwarf Fortress by a long mile. And while the devs of Dwarf Fortress can play their own game and reproduce any situation given enough time, that's

19 Replies 14,155 Views

[quote who="TCores" reply="12" id="2627828"] The crux of my point is the intermediation of the channel of feedback resulting in an additional "filter" of what comments the developers will have the potential to hear. Actually, my point is made a lot stronger. [/quote] No it's not, you continue to have the normal channel for giving feedback (the new ideas forum), plus another channel that is the CSM. The CSM has the advantage for CCP that in theory comments will be filte

19 Replies 14,155 Views

[quote who="TCores" reply="7" id="2627286"] I'm not sure what you're getting at. In one paragraph you say that CSM players are 0.0 players and Empire players. In the next, you say that "your suggestions might be great for you, but you may well be ignorant of..." which is a statement I would think would be true of 0.0 players in regards to understanding the needs of other players. Otherwise why would you say that? For all you know I play in 0.0, but I don't see how that would make my view

19 Replies 14,155 Views

[quote who="TCores" reply="5" id="2627202"] That's way more involved than I would ever want to be in something over a game. I have a life and if I wanted to do something like that, I'd join the local city council.[/quote] There's a lot of people that put a lot of hours into Eve (the same with many other MMORPG, like high level raiding guilds in WoW or things like that). That's their choice, they are free to do it. I'm sure there's people in these boards that would love to

19 Replies 14,155 Views

As an Eve player, well, in general they don't implement any player ideas. They do their own and seem to listen to us, end of the story in general. The most vocal section of Eve Online are the 0.0 PvP players, which are the minority of CCP income, so it's more or less expected they don't listen to us nearly at all, not even when doing changes related to 0.0 (capitals and supercapitals, sovereign warfare,...).

19 Replies 14,155 Views

[quote who="scyldSCHEFING" reply="93" id="2625635"] the Xbox 360 tops out at 512MB and it has to share that with video textures Wow... seriously? I had no idea... Now I'm quite a bit miffed that PC games have been ham-strung to accommodate consoles But I'm glad that you recognize this and are going back to actually making PC games solely for the PC, bravo! (Too bad that pirates have made PC games too unprofitable for most mains

152 Replies 252,608 Views

[quote who="Kazriko" reply="101" id="2625508"] True, but so is texting on a tiny qwerty pad, so is typing on iphone keyboard. People still do it.[/quote] People text because there's not any other good alternative in general when they have to text. If I get a text message, I can go to a computer or an iPad an try to answer with MSN/ICQ,..., but the situation calls to text to answer (that's what the other person is expecting, maybe I don't have a PC or iPad around,...). But

154 Replies 335,520 Views

[quote who="Kazriko" reply="94" id="2625331"] You're not the target market. http://chucksblog.emc.com/chucks_blog/2010/05/what-ipads-did-to-my-family.html For content consumers and for those doing mostly consumption type activities on social networks, this will be perfect for them. I'm still waiting for HP to release a slate-style device with WebOS. [/quote] Most consuming operations require you to produce: chat, answer, comment,... Those things a

154 Replies 335,520 Views

[quote who="Island Dog" reply="93" id="2625219"] I do. And so did Steve Jobs. Without violating my NDA, I can say for certain that the current incarnation of the iPad is NOT what Steve originally was shooting for in his long term plans. His dream certainly WASN'T a big iPod Touch... He quite possibly did, but maybe realized it wasn't what the market needed. There are plenty of full-fledged tablet PC's out there, the reason they don't get attention is because nobody really w

154 Replies 335,520 Views

[quote who="John_Hughes" reply="72" id="2625236"]Quoting VicenteC, reply 70 Despite that being the IDEAL solution. Writing what amounts to individual AI's for each creature, or even just the "big impact" units would be most likely impractical. The reason being, would all Dragons behave the same? What would make a Mountain dwelling Dragon different from Forest dwelling Dragon? It would have to be something or a Red Dragon is Fire and a Blue Dragon is Ice... And that distinction

152 Replies 252,608 Views

[quote who="Aractain" reply="66" id="2625200"] Well a 'living' world is also scripted, just scripted around a template of actions rather than a specific set of waypoints etc. [/quote] No, a "simulation" of a living world is not scripted at all. Edit: a longer explanation. Usually on a simulation like the "living world idea", the dragon would not be scripted to attack, it would have instead a big need for treasure that it needs to fulfill. Given that it is pretty s

152 Replies 252,608 Views

[quote who="Tormy-" reply="58" id="2625164"] Why should some trolls leave their lairs/lands? Looking for some human flesh perhaps? Btw just one word: MMORPGs. Some of those have "living worlds". Monster raids on cities, randomly generated -yet logical- events in the dungeons, cities or even on the overland map etc. [/quote] Nearly always the events you are talking about are scripted or have a team of developers behind them (a "storyline" or "events" team like the "Auro

152 Replies 252,608 Views

[quote who="Tormy-" reply="44" id="2625023"] Btw, there is an old strategy game which was based on the Birthright campaign setting. Here is the wiki link if you want more infos about it. It's a shame that it was a bugfest basically. [/quote] Yeah, the game was pretty crappy :( Birthright.net is a great resource to start learning about Birthright, and the community is full of people who know a LOT about medieval economy, society, history,...

152 Replies 252,608 Views

[quote who="Aractain" reply="39" id="2624967"] Little box pops up and says "Harsh winters have driven a tribe of furries into your lands looking for a warm fire and horny villagers". Its a great place to put concept art aswell. Then you name them "Curious Furry Girls" (or "Raiding Trolls" in your not so fun example).[/quote] This looks more like the text of a random event than an "the world is alive" explanation... Maybe it would be enough for that.

152 Replies 252,608 Views

[quote who="CPCvwr" reply="41" id="2624978"]The P&P rpg Birthright could be a good inspiration fot Elemental, i think : http://www.birthright.net/brwiki/index.php/Main_Page[/quote] Birthright is the most awesome setting ever published for AD&D :) The mix of RPG and realm ruling was great, a pitty it doesn't have many chances of been revived again :(

152 Replies 252,608 Views

[quote who="Demiansky" reply="24" id="2624849"] My point to Brad isn't to antiquate the player. My point is to make the player feel like he/she is actually part of something that is active and alive, rather than something that just looks active and alive on the surface.[/quote] The thing is, does the player has any way to differentiate both cases? If she sees a pair of wandering trolls, is she able to know that they are raiding because there's a shortage of food or whatever

152 Replies 252,608 Views

[quote who="Vampothika" reply="85" id="2624880"]just though of a good question: with these apps does apple contain sole rights, like for example could another company offer apps? or is it just apple?[/quote] No one can sells apps to the iPad except through the App Store.

154 Replies 335,520 Views