ScottTykoski

ScottTykoski

Joined Last seen Member # 93
52 Posts 1,073 Replies 2,367 Reputation

I'm pretty sure the random map generation for tactical battles already does this :D Not well, mind you, but it's a start ;)

16 Replies 64,336 Views

Definatly...something like this is already in the plans :) Thanks for re-enforcing the preceived usefulness of such a screen.

4 Replies 30,283 Views

Running as admin makes me think it's either a 'write permissions' bug or a 'downloading the data' bug. The fact that removing the intro fixes it seems to meen these are two seperate issue and will be even more fun to track down. [e digicons]

7 Replies 1,555 Views

Hey Peace Pheonix, I've been talking to the devs about you guys with startup issues, and we're going to re-tool how the UI textures are handled to hopefully take the guess-work over what's going on. My gut says that the Texture Atlas generation is having trouble, and we've seen enough first-run slowdown due to that feature where I feel that we should be including a default atlas and making re-generation (to optimmize on fast cards) an paramater option or something. While I'm o

4 Replies 28,349 Views

My sister-in-law got to take pictures with some baby tigers on the side of the road up-north. Crazy combination of cute and deadly....and weird that wildlife photo-shoots are just happening on random michigan roads :\

64 Replies 120,245 Views

Most of the main gameplay stuff (ie: heroes, dynasties, diplomacy) will be in by December.

31 Replies 85,707 Views

[quote who="Hawawaa" reply="10" id="2389306"]Well I can't wait for the next build to come out! Hopefully they just keep flying out fast! [/quote] Beta 1a's planned for Thursday...AND I think we've just fixed the big, nasty save game bug! So that's pretty awesome.

26 Replies 15,561 Views

We'll have custom and dynamic coats of arms, but it'll be a visual thing for the Dynasty system instead of something to give various bonuses. As familys marry and expand, you can imagine the parts of different logos being combined in various ways (or so we're planning atm).

16 Replies 26,388 Views

[quote]Why does the sovereign even need to be a unit in the game? Maybe im just a MoM fanboy but if the game is going to end when your sovereign dies then he should not be your main hero. I like the idea of the sovereign being holed up in the capitol city and not even moving around on the map.[/quote] You don't have to send your sovereign out on adventures...a big part of the balance will be deciding when to use your sovereign as a military unit and when to place him in a settlement to

37 Replies 80,499 Views

[quote]Netbook support is going to be looked at later from the sounds of it...[/quote] Well, we're looking into technoloigies to make our screens run happier at the smaller resolution, but in general the netbook stuff is will be given development time after the main game is really looking good.

23 Replies 19,867 Views

[quote]a general overview like this is no use at all.[/quote] Actually it's proved quite useful, not with specific crashes, but with a general idea of our demographic and how the game is running is most people. The more people that take the suevery the better our overall understanding will be :)

23 Replies 19,867 Views

[quote]Argh...this waiting kills me! [/quote] Eh, you know you love cryptic, elusive non-answers [e digicons]:ninja:[/e]

33 Replies 86,585 Views