Beautiful! :) I really think Brad will be happy with the arrangement of planets this way. As for the work that needs to be done on the battles, I'll get you some different colored shots when I get in tomorrow morning. Great work!
ScottTykoski
Very Nice :) Can't wait to see that effect in the game!
Hehe. No, CB is my friend Stacie...and beleive me - she's being as sarcastic as possible :(
Thanks CB...I try my best. ;)
StarAnim_Test01a ScottT here, messing with quick ways to make the Space in GalCiv2 more sexy . One of the main hurdles has been to replicate Alex's fancy 2d sprite-stars in a 3d environment. The code team got the stars rendering, textured, and rotating pretty easily, and the addition of a 'halo' to each star has brought us even closer to our goal. However, the one thing&
"meeing in 'I'" == "meening I" *sigh* Time to go home, I suppose.
:( We (meening in 'I') need an edit button.... "shot enough" == "short enough" I'm a boob.
OK Dawgs, this is my take on the laser.... The meat of the animation is about, what, 7 frames long? This is shot enough (IMHO) that we could turn it into an alphablended filmstrip and play that bad-boy on a scalable plane with a function like... PlayLaserBlast(v3OriginIn, v3DestIn) Where the Left side of the plane would be positioned at the origin, and the right side would be stretched to the destination. Then we'd make sure the image face of the plane is facing up t
Thats some crazy shizt, you're pumping out there, Joe! I'd still love to see the glow extend past the mesh, but one step at a time ;)
http://cube.ign.com/articles/360/360739p1.html While, yes, its another no-brainer (no Nintendo console is complete without a Zelda game), the new "Legend of Zelda" for the GC is shaping up pretty nicely. It sports a super polished cel-shaded engine, making it look better than most saturday morning cartoons I''ve seen lately (in my opinion)