[quote who="Lord Xia" reply="8" id="3173435"]Essence sounds like a terrible name for whatever it does. We will have to change that.[/quote] http://www.imdb.com/title/tt0057012/quotes?qt=qt0454454
cyril gunderlacken
No, it's not related to production points or training time. If you click on external link, you can see a screenshot of Nosmina, a level 9 Fallen hero that I was trying to recruit but sadly it would cost me -256 gildar...
same bug. even with tactical battles sped up 5x... so so slow. autoresolving everything....
see screenshot in link. playing krax.
I was similarly offered $ in exchange for an enemy demanding tribute of me.
then Gilden says, "we will withdrawal." shouldn't that be withdraw? see dropbox link: http://dl.dropbox.com/u/6738640/we%20will%20withdrawal.bmp
see screenshot in link. screen with grammatical error. withdrawal? shouldn't altar instead ask, "Withdraw or we will remove you."
would be nice to have option for more random events akin to what was done for GalCiv2. You could have an option on the new game screen to change random events to: none, rare, frequent, common.
[quote who="Trojasmic" reply="5" id="3158798"]I do like the idea of special merchants or special shops or special quests that grant you special merchants or special shops or maybe increased selling can be a Civ tech or a faction trait or hero trait. Lots of possibilities here.[/quote] yes. I like that idea too.
In elemental, one could trade champions in the diplomacy screen. Could this be added for Fallen Enchantress?
still bugged in version .914. can give warhorse to units. champions cannot buy horses; wargs still available.
See link. Text reads, "... I can give oyu one of my pets." "You" is spelled incorrectly.
No. Draginol, you guys get too distracted. Enough with the polls. How long have you guys been working on this game? Fix the bugs and the mid to late game OOM crashes. Release it already.
[quote who="Tasunke" reply="28" id="3085006"]The AI will raze cities and will surrender rather than dragging the game on endlessly. How they play depends pretty heavily on the faction. So don’t expect them to train or [/quote] Or what?
Fallen Enchantress: It's Elemental but with rivers and wildlands minus dynasties!
is pralius also fixed in next patch?
yes, let us put roads where we want them.
[quote]Generals don't die but they can be captured and ransomed(maybe exchanged for a general YOU have taken hostage) or they can leave your service if certain conditions are met.[/quote] Or what about depending upon if your faction's prestige was higher than another faction's prestige that you could hire or seduce away champions to your cause.
[quote who="Rishkith" reply="5" id="3071398"]I think monster AI needs a little tweaking [/quote] actually, it would seem that sovereign AI needs tweaking.
and description needed for Forsaken Martyr.
Please consider alphabetizing Hiergamenon Game Concepts section.
[quote who="Valca" reply="14" id="3064187"]I am adding my vote for "GalCiv II starbases" model [/quote] why not have outposts be able to be improved by sending additional pioneers. Possible improvements could be to increase influence/zone of control, rate of travel on roads nearby, initiative for stationed units in nearest city, line of sight, etc.
Suggest additional diplomacy options as was seen in Galactic Civilizations: 1. Give Gift 2. Trade Tech 3. Trade City 4. Trade unit 5. Trade Champion
Hiergamenon Description Needed for Hecatomb. From the in game graphic looks like it's an advanced form of butcherman mosnter.
this still seems like a good idea to me for Fallen enchantress.