[quote who="Darvin3" reply="12" id="2671214"] As for map resources, I think you should equally weight the size of the map and the number of players when determining the densities. In other words, resource density should be most closely associated with player density. A map that's twice as large but has the same number of players probably should only have ~50% more resources. The reason for this is that players will have a lot more choice in expansion because ther
B G P Hughes
So I thought I'd post my impressions based on my first introduction to the beta. I will of course list out seperate bugs and suggestions in the beta 3 thread, but I think (hope) this is the right place for overall viewpoints which are hopefully useful to the developers. Overall, there is the core of a really good game here. By final release I think this is going to be a good, but not yet a great game. Here's where I see the main opportunity areas (I won't focus on technical aspects li
I think I'd go for the OP's suggestions. As a new player with beta 3, I found the value of shards to be rather underwhelming. I had envisioned these would be the major sources of tension - the must have tiles, but it seems pretty easy to get along without them. To solve the tension between those that fear they would never have/find enough shards, and those that don't want to be guaranteed of finding lots, a setting on world creation on shard frequency (like some of the galciv settings) would
Currently to see roads you need to be zoomed in. Would be helpful if they also showed up on the cloth map. Could be nice if they developed also, so early on they are tracks with a +1 move bonus, later full roads with a better bonus - either depending on caravan frequency or size.
Same problem with NVidia GTS 250 and latest drivers, on Windows XP (driver 257.21)
Suggestion: show on the quickbar display at the bottom the current character's xp. At present the only place I seem to be able to find this is by clicking on the character display, and reading their notes.
Just looking at the summoning spells and thought you needed something a little different from creature creation: Summon Aid Tactical or Strategic Summoning Book Summons all friendly forces with a 2 radius to the caster's location. Magic Carpet Strategic Summoning Book Summons a magic carpet aloowing caster to travel next turn over impassable te
Here’s a few – apologies if some already exist as I have not played the betas. For the same reason I couldn’t really comment on cost: Consecrated ground Tactical or strategic Life Target area becomes holy and cannot be entered or crossed by Undead (I assume we have some of those right?) Maggots Tactical or Strategic Death Spell deals damage to livin
I like your recommendations on how prestige works (more NPCs is a good idea - is that already in?). I would HAPPILY live without happiness though [e digicons]:puke:[/e]
How long does it typically take to update quest points? I've been waiting a couple of days - is that normal?
I think I'd agree with the last poster - there are so many games out there which rush into the action and neglect the feelings of discovery, organisation and the reward for planning. That said, sometimes you really want to get a move on. I don't have the beta, but surely the determining factor on this would be map size, or even some fast start or way to adjust the resource system?