This is an interesting post and quite a few interesting replies. I like the idea of a leadership skill having an effect on both player run battles and auto resolve battles. I think that Frogboy's idea for leadership with the auto resolve battles is fine but for player run battles perhaps leadership allows a certain number of units to be controlled by the player with a minimum of one or two units for armies without leaders. The rest of the units would be controlled by the AI
Sarkos
I think allowing a player to choose to place a monument after a battle might be better. Maybe some additional area of control and a bonus based on which side won (attacker/defender) and what troops were at the battle. Enemies could come desecrate the monument to get rid of its influence and bonus. It would have to have some criteria of each side being a certain size or someone could just spam a bunch of monuments which would defeat the whole idea. Here's an historical
I think it would be interesting if a percentage of the materials used to build the defeated army could be used after the battle to upgrade your own forces. For example, the enemy has several units armed with "enchanted blades". After the battle you immediately access the unit editor and swap out one of your unit's regular swords for "enchanted blades". Depending on how much modification is available on the graphics end then this unit would actually be equipped with the ene