[quote]Oh, Swicord, do like me and read the user names even if the avatar seems familiar.[/quote] No offense meant, Winter. It might have been better to say something like your regular avatar changes are an exception to prove my 'rule.' But in general, I'm lazy, and the human eye seems to seek pictures over text even if the particular human depends on mucking with the latter for a living.
Philocthetes
[quote]What about split infinitives? "To boldy go where no man has gone before" Is it really better to say, "Boldly to go?" ...[/quote] Nope. At least in formal English, it's better to write "to go boldy." Not splitting infinitives can also help make English easier to translate. I don't know much about languages worldwide, but I'm pretty sure that English is a bit unusual in having a preceding preposition be part of our infinitve verbs. Maybe Slavic languages do
[quote]Yeah, wintersong has created a few MoM / WoM hybrids. I proudly hold the most at the moment, but thats because I just duplicated the 14 characters over again with a different E:WoM element.[/quote] I was just talking about your current avatar as a nice homage to Elemental's inspirational roots. Wintersong's moodiness is interesting, but basically I'm Internet-old and I don't like to re-learn avatars all the time. (I'm really Internet-old now that I think about it. I'd not mis
[quote who="landisaurus" reply="23" id="2300598"]Well, looks like we have a date upon which we can schedule our avatar swap. (it was August 6th for those who missed it) I know I'm excited. [/quote] Meh. This game is the spiritual successor to MoM and I think your framed Sss'ra is the only one that mixes Elemental and MoM art(?).
[quote who="CapnWinky" reply="5" id="2302634"]My initital idea was to make it your keep. So, you'd be limited 1x per player. Although...I like some of the alternate ideas mentioned above![/quote] I maybe got over-excited by the name of Orthanc. It immediately got me thinking about quest sites. Re customizing your channeler's home, I'm guessing that something like that is in the works at least for modding and hopefully for some in-game editors like the GC2 Shipyard. I'd be
Pretty pictures are secondary to me. But I'd *love* to see the game include structures with both some Orthanc-like functionality (nearly indestructible, accessible only with magic key) and Orthanc's back story. Or at least the ability for modders to build stuff like that. An 'abandoned' analog to Orthanc could make a great follow-up quest site after you quested to find the key.
But chocolate pasties would melt darned quickly in battle, except perhaps when ice golems wear them or crazy bare-chested people are fighting in freezing weather. Still, there's a Very Silly magic item idea in there somewhere--maybe Fuzogic's Entrancing Pasties, all who view them must save or stop what they're doing and try to nibble them...
[quote who="landisaurus" reply="15" id="2298180"]...I think the general idea is "keep your negitive critiques to yourself at least until the game is released and customers are looking for 'reviews' to decided if they want to give money to the developers for it"[/quote] I might buy that if you changed "negitive (sic)" to "non-constructive." What's the point of a public beta if all the devs hear from outsiders is cheerleading? It might be too late in the schedule to make major c
[quote who="ckessel" reply="3" id="2298005"]... Even if you don't take that kind of approach and instead just play the game and report any bugs, you'll want to stress the game by avoiding ruts. ... [/quote] Your post in general seems very sensible to me, but I wonder if there isn't also value in having some of us work our little ruts as hard as we can, especially if that more or less just means getting as far along in a very large map as you can before the next build is posted. <
[quote who="Scoutdog" reply="10" id="2297589"]I can't believe it's only three pages.[/quote] That's because no one's gone on a Man with the Golden Gun tangent, wanting third nipples for their bare-chested elite assassin units or a champion famous for shooting golden arrows and having three nipples.
I'm also not fond of picking single favorites or making rank-ordered lists of favorites. That said, I hope to see more threads like Independent Kingdoms , Will there be wild space , Buildings inside the Towns , and Regular units being "promoted" to Heroes (or some constructive new additions to threads like these). To me, subjects like these have as much or more potential to help Elemental stand out as the mag
[quote who="Darkodinplus" reply="5" id="2297132"]umm, if you don't want to save during combat what exactly would stop you from not saving? I disagree that a save option during tactical combat would reduce tension in the game. If tactical battles can take an hour or more a save option would be a great idea.[/quote] I very much agree with both your points here.
[quote]... @Swicord: I can't remember, but did the Chaos Channels spell acutally change the graphics of the target unit ...[/quote] I think so, but it's been ages since I last played and a Google image search for "chaos channels" doesn't yield any MoM graphics (although it does show several avatars from Stardock forums). Surely someone around here has been playing MoM recently again. landisaurus made a bunch of MoM avatars; maybe he knows.
[quote who="Scoutdog" reply="23" id="2296234"]Good tip. I assume you tried the lightbulb-in-pool-of-water trick? Also, according to the Mythbusters, the best sparks come from two sheets of accordion-folded aluminum foil about 2cm. apart..... or a CD.[/quote] Well, believe it or not, I think that the drunken uncles and elder cousins were trying to play safely--the goal was good food explosions, not sparks. (We usually had fireworks somewhere during a reunion weekend, so we weren
[quote who="Scoutdog" reply="17" id="2294956"]I assume they tried marshmallow Peeps? The bloating is really quite a spectacle![/quote] We had marsmallows, but no Peeps (I don't think anyone in any branch of my family would eat one of those things). But the quest was for things with watertight exteriors and a high water content. The egg was a very bad mistake--not in terms of danger, but in terms of unintentionally welding a lot of other messes together.
[quote]I die a little every time people bring up the E.G. ...[/quote] Faugh. It was and is a fine idea, even if it does demand some long and horrible romance between a DBA and a novelist.
On the microwave digression, one of my uncles spent a large part of his career in whatever federal lab was responsible for testing microwave oven safety back in the days when they were new on the consumer market. Visiting his lab was the first time I was ever in one of those funky, foam-pylon-padded damper rooms and the first time I saw an infrared camera in action (maybe 1974?). For several years around this time, my uncle made a habit of bringing an example of the latest and greates
[quote who="BoogieBac" reply="23" id="2294538"]Goodie Huts will actually allow for a lot of interaction...some will be 'lost crates' that may have treaure (traditional one-time goodie huts), some may be Troll Encamplemts, etc.[/quote] Sounds like maybe they're just on end of the complexity spectrum for 'dungeons,' or is there some fundamental distinction I'm failing to imagine between a 'dungeon' and a 'goody hut?' (I ask because the idea of a Troll Encampment sounds like what other g
A 'moobs' fine... [e classic]:lol:[/e]
Gawds above, below, and sideways. The very idea of 'nipple guidelines' is appalling. Nuking other civlizations out of existence: safe for kids. Simple human anatomy: all manner of potential scandal. On a semi-serious note, I hope that the online content sharing will have some way to segregate the 'prude-safe' stuff from the rest of the efforts. The fantasy genre has all kinds of good reasons for non-sexual nudity, e.g. being sky-clad to perform a major ritual. Edit: [q
[quote who="Tridus" reply="4" id="2291128"]AoW:SM did that with spell research, giving you some options at a time out of all the spells, based on what your chosen schools were. The problem that caused was the same as with really randomized tech trees or "blind research": the Random Number Generator. ...[/quote] That 'RNG problem' isn't a problem for some singleplayer types (ones like me, anyway). My main interest is variety (replayability), and I really appreciated how different a giv
[quote who="Tridus" reply="21" id="2290724"]I don't see how a weak player could actually pull off an ascention victory. A strong player can take the bases that hold the crystals from a weak player without a lot of difficulty.[/quote] Map settings make for big variations here, especially Immense maps that aren't stuffed with habitables but have nine AIs to start. You can get an ascension win as a mid-ranked military power if you have a few crystals in the right out-of-the-way spots and
[quote who="TheManicK" reply="5" id="2290257"]well, i see "stardock" on my game box.[/quote] They're the Demigod publishers, not the developers. For Elemental, they're both developing and publishing.
[quote]Hindi was chosen as the official language of India because it was the easiest to learn of all the Indian languages.[/quote] It's a bit more complicated than that. English is their 'secondary' national language, and states are able to legislate in their own languages. But, yes, I agree that an artificial language is more hassle than its worth, especially given the extreme liklihood that it would 'go n
[quote]Huh? You could fill a text book with different definitions of post modernism, how about some elaboration?[/quote] Just that you often sound like you strongly prefer 'canon' arguments to 'meta' discussions. As an unrecovering postmodernist, I vacillate wildly between preferring one or the other of those.