[quote]I suppose I should just make a new thread for this actually.[/quote] That seems like a good idea to me. John Hughes' remark about roads made me realize there are probably a host of things I'm not considering when I wonder why diagonals are not kosher at the moment.
Philocthetes
[quote who="Frogboy" reply="16" id="2508116"]I'm doing my best to try to get Intel to let us get a 64-bit version. We don't need any of the new features, just the 64-bit part.[/quote] You'd think tough economic times would motivate Intel to be more flexible with their licensing schemes. Now is not the time to ignore 'small' customers like Stardock, and I wouldn't be surprised if some larger game shops are having similar frustrations. Bundling's no good unless you really need, or expec
[quote]I do have a slight question though, do I have to pay all of it at once with preorder or is it like in-store preorder where I can pay half now and the rest later. [/quote] Welcome to the boards. You need to pay the full price for a pre-order.
[quote]This hit a little too close to home. [/quote] I'm supposedly a bleeding-heart liberal, but I've mostly been burying my head in the sand too. It's almost too much to believe that Haiti of all places should take a hit like this. It's not like they've been diaster-free for a decade or two, or even managed to make much progress in stamping out the Baby Doc-style thuggery that's plauged their half of Hispaniola for so long. Still, it's nice to see a MI-based outfit standing
[quote]If I remember correctly, in the base GC2, the various races/factions weren't really different. But that was no longer the case in Twilight of the Arnor where each race have specific technologies and buildings greatly altering the way to play them.[/quote] I was very impresssed with the changes to the way the GC2 factions play. Each civ feels quite distinctive now, especially if you turn off tech trading or disable tech brokering.
[quote who="TBSGAMER" reply="42" id="2506036"]... @ GW Swicord. I bet the whole forum was waiting for the information that you are gay... [/quote] Nope. Been out of the closet so long I don't even remember what building it was in, and been posting around here for almost four years.
Is there any chance the idea of a 'gamemaster' role for mutiplayer is still maybe on some dev's wish list? It would be a real multiplayer revolution to carve out space for folks who want to role-play a TBS rather than compete for scores.
Edit: what Astrath said [e classic];)[/e]
[quote]How much basketball do you play? Calling fouls in basketball is an extremely fuzzy part of the game and it affects virtually everything you do. The analogy's actually pretty good, because most games of basketball are pickup. You call your own fouls. And pickup definitely has its share of lamers who will baby up any time you touch them.[/quote] I don't play at all, but I like to learn and think about important subcultures. You mentioned refs, so pickup games never came to
[quote]Now that is interesting... researching answers to questions? Brilliant. You could even have select from different solutions. Hungry? Will you concentrate on hunting, agriculture or fishing?[/quote] Winter orginally said "problems" not "questions," and to me the distinction is important for generic TBS thinking. Problem-driven innovation is a very popular theme in modern economies, but our real intellectual history also includes many advances made by people working in 'pure rese
[quote who="Tridus" reply="9" id="2505762"]https://www.galciv.wikia.com/wiki/Cheats_and_keyboard_shortcuts They're similar, yes.[/quote] The URL there sums up the problem. Keyboard shortcuts should be primary features, not the little sibling of cheat codes.
[quote]I am worried that the way technology is working is currently too unilinear.[/quote] I've been fretting in many different ways about the mundane research, but the more I think about my worries, the more I wonder how many of them will seem irrelevant once the magic system is in the game. Long, long ago there was talk that mundane research would be less important to the full game than magical research. I want a strong variety of strategic choices also, but I believe I'll be happie
[quote]because as we all know men are totally unable to understand women.[/quote] You forget that us gay guys get a base 50% chance to understand straight women, with bonuses if we took some chick lit courses in college. That's why so many straight men are starting to appreciate having a fruit for a friend... [e classic];P[/e]
[quote]Yes of course! That is the central idea that I had. However if my idea has any hope of making it into the game I think I need to present it in a more concrete form of how it could be implemented in game terms...[/quote] Seems like all we need are two lines of improvements, one for researchers and another for teachers. That would even help with the 'let us build towns with unique identities' thing--you could put all your researchers in Scholartown instead of a few in every town.
Sarudak, you seem very focused on the "How does innovation happen" question. I love a good debate on that subject, but I think you might be 'missing' your own good insight. A TBS game can, and maybe should, distinguish between how quickly a culture can develop an idea and how quickly the culture can spread practical implementations of that idea.
[quote who="CapnWinky" reply="5" id="2500453"]... Watch southpark...the civil war episode.[/quote] I'd correct this to "Watch hours of South Park, there's more to getting wasted than the War of Northern Aggression stuff." Plus, there's the Make Love Not Warcraft episode...
[quote who="Sarudak" reply="2" id="2505319"]... Honestly I don't think for the technological levels descrided there really was much of any 'general research'.[/quote] I'm not sure what you mean. I didn't think about levels at all when I read your OP. I just really liked what I thought you meant by point three and how I'd like to see a game with different map improvements for encouraging research vs. encouraging teaching.
[quote]As soon as the people who claim this is a serious issue start acting like it's a serious issue then I'll take more notice of the issue.[/quote] What, are you seriously asking people to put their values first when they decide what to do for money? If the nation were really ready to put faith before prosperity, the GOP would have a lock on the Catholic vote and even the most serious of tree-huggers camping in a Redwood would have to be talking about how the outdoorsy-indu
[quote]3. Education is more important. Just because your society knows about irrigation doesn't mean they can use it effectively if your people are all ignorant.[/quote] Great point. I've never heard of a TBS game with settlement improvements that distinguished between spreading practical knowledge and encouraging general research, but I'd sure like to play one.
[quote who="tetleytea" reply="12" id="2505266"]I would argue the opposite: a good mod has to NOT be a participating member of the community. That's like a ref also being a player.[/quote] I really like the idea of impartial judges, so I wanted to agree with you on a first reading. But the sports analogy doesn't hold up. A game like basketball can have refs because the NCAA and NBA provide fairly clear, simple rules to govern action on the court. Web forums, even when they're centere
[quote]I do dislike having growth be entirely stat driven. We have spells though, so I'm not real worried.[/quote] As of 0.264, I dislike the stat growth being level-driven. The stats we have so far are very simple and have very little meaning in such an incomplete environment. More than seeing spells 'balance' stats, I'd like to see levels ditched in favor of using experience to 'buy' stats, which could make choosing Essence vs. physical combat stats a really interesting core strate
[quote]Anecdotal evidence is pretty much useless but for what it's worth people have been claiming that this year has been a cold winter in the east. While that may in fact be true for the southeast the northeast has been balmly by my figuring. I still haven't had to wear a hat even once this year. [/quote] This is why I try to use "climate change" when I'm involved in these discussions. Here in North Florida, we've just broken some cold records older than I am (45), the most importan
[quote]Female Characters should, at least on average, have significantly lower physical stats. There is a reason that men and women do not compete together in swimming, running, boxing etc. And with significally I do not mean -1 on a 20 scale.[/quote] Ah, the old gender-modifiers debate. I once knew a mostly-old-book DM who was a classic straight nerd boy, i.e. his ideas about women were only loosely connected to real women, and even less connected to how folks who are used to mixed-
[quote]It offended you earlier when we drew the explicit links between the Tobacco Lobby and anti-AGW lobby, but again, I don't get it. No one is saying *you* are the tobacco lobby, but on a policy level the tobacco lobby is deeply involved on the anti-AGW side. The link exists, and Mumble kindly provided it again on this page. You can't show anything which puts the lie to that. How is that a personal insult against you, Frogboy, or any of the commenters here, worthy of muting somebody fo
[quote who="Fuzzy Logic" reply="5" id="2504943"]But hourse was a lot more funny [/quote] It could end up as a dwelling-type mod for Elemental...