Philocthetes

Philocthetes

Joined Member # 712145
65 Posts 3,909 Replies 2,353 Reputation

I don't want to get too overconfident, but I'm about 60 turns into a game with the latest patch and 1,3,7,9 on num pad movement seems fine and dandy.

5 Replies 1,515 Views

I'm steadily more inclined to think that the year ages need to be removed entirely from the UI and replaced with a plain-language set of ages (functional statuses), e.g. infant, toddler, child, marriageable youth, young adult, adult, senior adult, elder, whatever... Having the dynastic ages listed in years seriously undermines the (good, IMO) basic decision to call a turn a turn, and not a 'week' like GalCiv2 does. If the dynasty needs a quantitative age for some zero-sum gamer reason

1 Replies 4,611 Views

[quote who="Frogboy" reply="3" id="2728637"]I love children. I think they're delicious.[/quote] Lechriodus

22 Replies 10,684 Views

[quote who="Mystiqblackcat" reply="81" id="2728687"]hey man... you got that new patch man? i need that patch man, just a taste of patch bro; i %&#$ your #%&*![/quote] Hold on, ho. The candy man's coming soon. At least that's what the nice elf lady says on IRC...

222 Replies 634,319 Views

[quote]Well, i think you and your wife have to be on the same square for you to make babies.[/quote] Not at the moment, from what I've read around here. Haven't played enough post-beta to confirm first hand, but in the last beta you just had to be married. [quote]Err . . . how do you ask them to marry you?[/quote] Select your sweetheart. On the Actions tab, there's a button with a ring picture on it.

11 Replies 11,029 Views

The erratic behavior seems like it's been growing slowly but steadily. Under 1.0, I actually had a moment where the PAGE UP and PAGE DOWN keys on the main keyboard (not the num pad versions) worked for diagonal movement, not cycling to cities. I've posted about this a few times over the course of the beta and never got clear word from the devs about intended functionality. The manual implies no diagonals via keyboard, but then the table filled the page so maybe more are in the plan th

5 Replies 1,515 Views

You do know that you've stabbed new blades into at least some of the devs and/or twisted blades in old wounds, don't you? The GC2 experience along these lines seems to have made the very idea of detailed logging abhorrent to them.

9 Replies 7,251 Views

[quote who="kryo" reply="10" id="2721650"]Best Buy purchasers will get some minor extra stuff post-release (it's not ready yet), and I'm told Walmart buyers will get something as well. We'll be notifying those people once the content is available.[/quote] Do I need more reasons to regret learning about irony? This kind of chop-shop approach to content leaves me feeling far from content as a long-term Stardock games customer.

18 Replies 17,653 Views

[quote who="Raven X" reply="20" id="2720830"]... You know what's really sad? I actually Did like MoO3 except for the tiny, itsy-bitsy, (break out yer f'kin microscopes kiddies) space ships...[/quote] True strength does follow from knowing one's own weaknesses. Me, I'm still finding buried nodes of bitterness about the vast amounts of pre-release reading time and the nice-dinner-party's-worth of money I wasted on that 5-star clusterfuck of corporate product development. Hopeful

37 Replies 90,518 Views

GC2 also lacked a map editor. Maybe Elemental having one means that a function like this is possible. I'd certainly use it from time to time if it were available. Starting from a Turn 0 save is a close approximation, but being able to play 'the same map' with different opponents and difficulty settings would be very nice.

1 Replies 3,832 Views

[quote who="Nathikal" reply="4" id="2719547"]I did it all the time in other games - GalCiv, Sins, etc. - by simply cheating myself to superiority, or being naturally better (99% of the time, against AIs of the easiest diffculty ) and merely watching. ...[/quote] That's not really the same thing as the OP describes, although it might be interesting to mix watch-the-AIs with some cheats enabled for some but not all of them. Wonder if that's even possible with an internal build...

6 Replies 5,830 Views

[quote]5) Would be really cool, if at any moment of AI fight you could take control over kingdom and continue game as in single player.[/quote] I'm pretty sure that the devs can run an all-AI game for testing purposes, but I don't think they've ever released that functionality in the public builds for Elemental or GC2. Putting that together with an ability to take a faction off auto-pilot could be very interesting, especially on Ludicrously Large maps.

6 Replies 5,830 Views

[quote who="Annatar11" reply="2" id="2718755"]... I don't think they've even said if it's all on one map from start to finish, now that I think about it.[/quote] Multiple maps for 'one' campaign? Gah, that would be too much like the non-campaign campaign in GC2. If it is a chain of maps, hopefully we'll at least be able to bring the royal entourage forward with all the bling and dings earned on a preceding map.

57 Replies 32,315 Views

[quote who="solidsmooky" reply="7" id="2718861"]I'm serious You guys need to be progressive.[/quote] In real life, I'm so 'progressive' that I want an end to all government involvement in marriages and legal rights for parents other than a birth mother to be at the mother's sole discretion (that's deliberately flexible language, no DNA relationships required, no limit on the potential number of legal parents). But this is a medieval-toned game. It's actually more honest

24 Replies 85,049 Views

[quote who="clockwerk" reply="5" id="2718851"]... How do I get divorced? Your Sovereign can get "divorced" by sending the spouse, without any equipment or bodyguards, to the nearest and strongest monster or enemy army available. Seriously.[/quote] Here's hoping it works that way in the release version. In the last beta version, I had a dead spouse stuck on my dynasty page and no marriage options for my sovereign appearing on selected champions. You could also

24 Replies 85,049 Views

[quote who="klaxton499" reply="1" id="2718759"]According to THE FROG, it's drag and drop when the two characters are near each other.[/quote] I don't know about adjacent units, but drag-and-drop has worked for a while for swaps between units in a stack. You just click and hold on the item you want the selected unit to give away and drag to the medallion for the unit you want to receive the item, then drop. I'd still prefer to see an inventory dialog of some sort, at least as a

3 Replies 4,345 Views

[quote who="CrusaderScott" reply="3" id="2712733"]Good thinking, nonetheless. I wonder if such a system is possible?[/quote] Maybe it's something that's just too hard to get AIs to use well, at least for now. Sure would be nice, though.

7 Replies 4,072 Views

In GC2 and some Elemental betas, the first few number keys on the main keyboard change zoom level and/or angle of view. Having some consistent, but not necessarily identical with the game, view shortcuts for the 3D editors would be nice. I'm thinking in particular about those of us with only basic graphics skills but who want to make stamps out of several tiles. Being able to look at a set of tiles and be sure about consistent view settings would be handy. It'd also save on mouse labo

1 Replies 2,754 Views

Please pardon the primitive question, but how the frak do you rotate the view in the Tile Editor? Brad's caps are not from the top-down view that I see when I start the Editor. I stabbed around the tip-less UI and tried pretty much everything I could think of by way of mouse+key things. What is the 'obvious/intuitive' thing I'm missing?

62 Replies 116,833 Views

[quote]I’ve been working on the reputation system so that getting married isn’t quite so easy. It’s going to be controversial but suffice to say, when you’re King (or Queen) you don’t get to marry purely out of “love”. The level of the NPC magnifies how powerful the children are. But the higher their level, the higher your reputation has to be (reputation here defined as your faction’s population/100 * Your relative world power (0 to 1.0). [/qu

44 Replies 82,967 Views

[quote who="_PawelS_" reply="28" id="2708447"]I don't like this idea. It changes the spatial structure of the map, making it hard for a human player to evaluate the real distances between places.[/quote] Would you prefer to see the teleport spells removed also? I have mixed feelings about the current draft(s) because of the requirement that the destination be in your area of influence even though there is no longer an essence requirement for reclaiming land from the Cataclysm. Why sho

43 Replies 111,842 Views
Reply to Item creation in WOM Ideas

[quote who="Lord Cobol" reply="7" id="2709549"]Like MOM, please.[/quote] Like MoM with some restraint, please. Pawels is right about how easy it was to gear up a few folks with Ludicrously Powerful Items. I want the possibility, but I want it to be sort of a game goal in its own right and not a typical way to start mopping up an endgame. Here's hoping that the expansion pack rumours Annatar mentioned will include some ritual (multi-turn strategic) magic. One thing that sort of

8 Replies 3,599 Views