perrya555
I am attaching images of my settings to see if readers have any suggestions to help me lower the load and heat. TIA
From my perspective they were not really making progress. But I read the other replies and I learned that this progress percentage is not one sided. Thank you.
I had an AI civ declare a War of conquest against me. I noted that when I hovered the mouse over the banner on the Legacy display that the percentage was increasing. They were getting increases because they were able to ambush some of my solo ships. At the same time I was slowly conquering both planets and core worlds. Therefore I think there should be a negative impact on the percentage score card when the civ that declared the war loses core worlds and/or planets.</p
This has been incredibly frustrating as I researched almost all of the missile tech tree and most of the high end weapons do not get a volley when I construct the ships.
From my first game, there are a lot more pirates and they are aggressive.
I am in the Philippines and I think 1 PM EDT is about 1h 38m from now. While you post more info soon? Thank you.
Hi Paul, I am also a retired programmer so I salute you.
Move the 2 circled weapons to the 3 point star to put the weapons in the proper order. Plasma pods are less effective than disruptor banks.
I have seen many instances of this.
Should be "travel much faster".
After I first got this error, I ran verify files and validate files but I continue to get this error. C:\Users\pandr\OneDrive\Documents\My Games\GalCiv4\Mods\OS Graphics Mod V1p1\Data\Core\GraphicsDefs.xml(1285,18): error: element 'InvasionViewerTurnDuration' is not allowed for content model '(InternalName,GelUISaturation,GelUIBrightness,SelectionCursorRotationSpeedLayer0,SelectionCursorRotationSpeedLayer1,SelectionCursorRotationSpeedLayer2,SelectionCursorRotationSpeedLa
What is this supposed to mean? -3 diplomacy bonus to all units...
Against us with a fleet os ships. Change os to of.
It should be Galaxy Difficulty to be consistent.
There is an Independence event which happened to me a few days ago. The option included 2 parts for the target planet: 1) The 15% increase in the loss rate. 2) An increase in Wealth of +4 or +5. I needed the income so I accepted the Independence event.
This should be lets, not let's.
I have seen some of the very hostile "pirates" move 4. Ouch.
I am playing with a kind person's custom mod so my shipyards are the best place to repair ships which mimics how things work now on our planet Earth. I vaguely recall from my last game using version 2.2 that there is an expensive starbase upgrade which increases the repair rate.
Even in version 2.3 my custom Yor become Festron. Why does this happen?
Is there any easy way for you to modify the ships present symbol above shipyards, starbases and planets to indicate if any damaged ships are present? Perhaps a slash on the shield? Thank you.
Is the pop bonus 2 or 4?
On the menu to upgrade a flag ship, the top 2 items on the list are supposed to increase the hit points by 10%. I am seeing increases that are less than 10%.