Earth Force Captain

Earth Force Captain

Joined Member # 706791
1 Posts 67 Replies 6,840 Reputation

[quote who="webusver" reply="61" id="3396318"]I want the game be more combat oriented. Add additional queue for training units! There should be two queues - for building structures and for training units. Like it is in Total War series. Also make AI less peaceful and let wars begin earlier! [/quote] I think the Elemental and Total War series really are different kinds of games. With Total War games going all the way back to Shogun 1, the main and usually onl

99 Replies 305,835 Views

[quote who="webusver" reply="52" id="3395792"]What I miss is ITEM FORGE like it is in King Arthur II. How it works. I research building Item Forge. Build it. When a hero visits a city with item forge, he has options Trade, Shop and Forge. When I choose Froge there appears 4 slots. 1 slot - for base item (weapon or armor), 2 slots for another two items (ingredients) which will be consumed. and the result will be put in the 4 slot. So if I place a sword into 1 slot, a icr ring into 2

99 Replies 305,835 Views

I guess I'm banned for not having a clue what this thread is all about. (Seriously, I have no idea, someone help me out here please.)

26,025 Replies 40,503,426 Views

[quote who="Derek Paxton" reply="14" id="3395168"] For the bunny slippers. I am going to change it so that they don't randomly drop. That way the only units that will have it will be the sovereigns your create. As for the Lollipop, its very rare, more rare than the pony. So if you do happen across an AI with it, you will be one of the few. [/quote] Please don't change the bunny slippers, some of us haven't even had a chance to get them yet

42 Replies 113,494 Views

[quote who="onomastikon" reply="15" id="3391793"] One other thing I have noticed that has not improved with 1.3 is the popup which occurs when a village obtains level 2 and one must choose which path to take. When this screen pops up, we are not shown the city's tile yield! How many materials does the village have? We cannot click anywhere to find out. We can see production, but not materials, for instance. It would be nice if we could close the screen to look around a bit, or at the

99 Replies 305,835 Views

Well I love reading AARs and have never watched a "Lets play" in my life. I think you have a lot more freedom to tell a story with an AAR, than with a lets play which sounds like its just a person talking over footage of them playing, sometimes with a load of swearing (if some of the descriptions I have read are anything to go by.) So I for one would enjoy reading an Elemental AAR.

1 Replies 18,566 Views

[quote who="bullyellis" reply="2" id="3391131"]multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, multi-player, mu

15 Replies 104,866 Views

[quote who="Frogboy" reply="44" id="3390303"]Actually this did get made. But I don't know/think it got released because the War of Magic campaign format kept getting changed. It would be nice to see this updated for Legendary Heroes. One of the upcoming versions of LH is going to include the FE scenario for instance. [/quote] This is excellent news! Although I have FE, I've been unable to play it much as for some reason it trigg

47 Replies 180,271 Views

I'd recommend Last Light by Alex Scarrow as another good book on this sort of subject. Reading it really underlined just how reliant we are on oil for everything in our modern lives. http://www.amazon.com/Last-Light-Alex-Scarrow/dp/0752893270/ref=sr_1_1?s=books&ie=UTF8&qid=1376773621&amp

90 Replies 207,827 Views

I've encountered this (or a similar problem) once, in a Resoln campaign where I had a large army in a high level fortress city (defending.) On the battlefield I had the city defenders and some of my army, but not the rest of the army including Ceresa and another Hero (but bizzarely Ceresa's spirit wolf thing was on the battlefield.) After the battle Ceresa and the other hero were listed as defeated, complete with Injury. The only thing I can think of is there is a maximum l

5 Replies 9,289 Views

Question. Hi, Just starting out modding LH, and I'm trying to add a new faction with new racial/blood. What files do I need to include in my mod folder to get the new racial to work? Also, are there any guides or tutorials out there on how to add a new racial, add new traits etc? Thanks. I've taken a look at both DSraider's "Additional Faction Traits and Races" and Attackdrone's "Fervor" Mods (which are both gre

844 Replies 1,924,049 Views

Hi, Just starting out modding LH, and I'm trying to add a new faction with new racial/blood and also add some new traits. Could someone please provide a guide on how to do this please? What files do I need to include in my mod folder? etc. I've taken a look at both DSraider's "Additional Faction Traits and Races" and Attackdrone's "Fervor" Mods (which are both great by the way), but there's so many files I can't really make heads or tails of

844 Replies 1,924,049 Views

[quote quoting="post"] While I'm at it: what are the "Recruit X" achievements for? I got quite a few champions in my first game but none of them ever triggered an achievement. [/quote] These are special champions, which you obtain through various means: Some are just lucky (they are in the champion pool that it uses at fame levels), some are from certain quests. I have 3 of them so far, 2 from luck and 1 from a quest. There's a thread around here

3 Replies 8,354 Views

[quote quoting="post"] AI still moves weak units right next to my armies. This issue has been around forever and is super annoying.The AI is constantly moving units like lone champions or pioneers right next to my stacks or cities. Which is really stupid and immersion killing. Many times it's to take a goodie or outpost but taking a outpost does you no good if you lose the unit the next turn. The AI really needs to stop moving units into places that are 100% death traps.

10 Replies 22,280 Views

Which would you rather? Released now but not properly tested? Or released later and properly tested? It'll be ready when it's ready and I hope they don't release it before then. All the Best,

8 Replies 6,132 Views

[quote who="Brewskin" reply="6" id="3388347"] Quoting GFireflyE, reply 5 Would really like designed units to be dumped into separate subfolders though headed by the faction name. Currently, all units are put in the same place and it's hard to keep track to which unit is for which faction. [/quote] [e digicons]k3[/e]

9 Replies 20,680 Views

[quote who="DrJBHL" reply="6" id="3388307"]Not sure why you're getting that, maybe something to do with extensions on your browser...something which would make it "anonymous" or disguise it? [/quote] I'm not running any programs like that to my knowledge. [quote who="LightStar" reply="8" id="3388311"]Or it could be a Trojan or Malware infection, you never know. [/quote] I'll run a virus and malware scan and check. Thanks everyone. Will try

12 Replies 42,393 Views