I'd also go with option C with some way to gather a stockpile of some resources in case I lose the source. I would ike to get a message to tell me when I lose a source, and I would ike a message to tell me if I have unsufficient stock to complete some units with the option to pause construction / training or change them to use other equipment. These two message should be combined if they happen the same turn off course. If I build units with different equipment than designed, I should
Scorpiana
[quote]Personally, I think it's great that humans want to play the game too but I'm in it for the computer players. My fun on GalCiv was always watching the different AI personalities fighting each other to see who would win. But then again, I'm a pretty weird guy.[/quote] I don't think you're really all THAT weird, just a bit here and there... [e digicons]XD[/e] Personally, I would also like to see those battles and as it is now possible for players to change the AI, I hope we wi
Thanks for the screenshot... I must say, the examples you posted look playable to me, but a lot will depends on starting places and resources and such. I would hate to start on one of those two small islands...
[quote]WHATEVER SYSTEM IS CREATED, IT SHOULD BE FUN, EASY TO USE, AND OFFER AN ELEMENT OF STRATEGY.[/quote] I think this is what it all comes down to... Personally, I like the sound of Camp 1, I think it's interesting, but it might be a bit too complex. Camp 2 sounds a lot easier and also more boring. I'm a programmer myself, so I know how it feels to spend a lot of time on a piece of software and then have to say 'Nope, this isn't going to work, we'll have to start ov
I'm very interested to learn a bit more about this... [quote] ...and also since the game's lore is apparently so extensive that Wardell himself is chronicling it all in a book he's writing concurrently with his game development duties. [/quote] Is this book something that will be available (as part of the manual?) to the players? I'm a big fantasy fan, and I'd like to learn more about the world we'll be playing in, and how it evolved from the earliest ideas to it's final form.
The earliest PC games I mremember playing are in random order... - Maniac Mansion - the original Civilization - the original Railroad Tycoon - Xenon 2 Megablast Before that I had a MSX computer with some great games... I loved playing Zanac Ex, Aleste, .... I always liked playing Shoot'm Ups, if too bad that's a genre that has dissapeared almost completly...