Scorpiana

Scorpiana

Joined Member # 705514
0 Posts 8 Replies 317 Reputation

I'd also go with option C with some way to gather a stockpile of some resources in case I lose the source. I would ike to get a message to tell me when I lose a source, and I would ike a message to tell me if I have unsufficient stock to complete some units with the option to pause construction / training or change them to use other equipment. These two message should be combined if they happen the same turn off course. If I build units with different equipment than designed, I should

123 Replies 357,979 Views

[quote]Personally, I think it's great that humans want to play the game too but I'm in it for the computer players. My fun on GalCiv was always watching the different AI personalities fighting each other to see who would win. But then again, I'm a pretty weird guy.[/quote] I don't think you're really all THAT weird, just a bit here and there... [e digicons]XD[/e] Personally, I would also like to see those battles and as it is now possible for players to change the AI, I hope we wi

67 Replies 115,001 Views

[quote]WHATEVER SYSTEM IS CREATED, IT SHOULD BE FUN, EASY TO USE, AND OFFER AN ELEMENT OF STRATEGY.[/quote] I think this is what it all comes down to... Personally, I like the sound of Camp 1, I think it's interesting, but it might be a bit too complex. Camp 2 sounds a lot easier and also more boring. I'm a programmer myself, so I know how it feels to spend a lot of time on a piece of software and then have to say 'Nope, this isn't going to work, we'll have to start ov

565 Replies 1,543,494 Views

Well.... If more people are like me, they click on the link, see they have to install something and decide they are not THAT interested after all... Sorry... I don't know the size of the map, or how this player works, but would it be possible to post a screenshot or something?

7 Replies 36,571 Views

I've read the first Shannara book, started on the second but I couldn't get into it... But as Fantasy and Science Fiction are my favourite genres, I'll give you some hints if you want to go beyond Terry Brooks. There are so many good / great fantasy writers out there, don't have time to read them all [e digicons]:([/e] But I've collected a reasonable library over the years. Some of my favourites include J.R.R. Tolkien (Lord of the Rings off course...), Elizabeth Moon (The D

30 Replies 108,195 Views

I'm very interested to learn a bit more about this... [quote] ...and also since the game's lore is apparently so extensive that Wardell himself is chronicling it all in a book he's writing concurrently with his game development duties. [/quote] Is this book something that will be available (as part of the manual?) to the players? I'm a big fantasy fan, and I'd like to learn more about the world we'll be playing in, and how it evolved from the earliest ideas to it's final form.

17 Replies 30,534 Views

The earliest PC games I mremember playing are in random order... - Maniac Mansion - the original Civilization - the original Railroad Tycoon - Xenon 2 Megablast Before that I had a MSX computer with some great games... I loved playing Zanac Ex, Aleste, .... I always liked playing Shoot'm Ups, if too bad that's a genre that has dissapeared almost completly...

255 Replies 655,900 Views

[quote who="chanbrothers" reply="9" id="2100879"] Just to clarify.. I thought we can only build 1 starbase in every gravity well?[/quote] You can build up to 4 star bases in the gravity well of a star...

51 Replies 56,178 Views

Just finished a game 1 on 1 against a hard AI. This was on a 3 star map with me and the AI starting in our own star and a third star up for graps. The AI surrendered after I took 2 planets from it which it had colonized in the third star. I hadn't even started invading the planets in its own star. Some other thoughts about the AI... - When there is a large bounty on an opponent, and the bounty doesn't go down, there isn't really any need to keep increasing it. At the end of th

51 Replies 56,178 Views

I have Stardock Central installed on my D: drive, and I'm installing the game there also and anyways, I have around 25 GB free on my C:. So that shouldn't be a problem either... I'll try and install it on another PC this evening after work and see if that works, but meanwhile any tips are still appreciated.

5 Replies 17,355 Views

Well, I'm installing it on a disk with about 20 GB free space, so that shouldn't be a problem. I'm using XP 64 and installing with administrator rights. I was able to install the game before without any problems, but after installing the latest patch, I had a few problems, so I thought to do a complete uninstall / install to be sure I had all the correct files. Hope that helps...

5 Replies 17,355 Views

I'm trying to reinstall Sins, but I'm having a bit of a problem. The download of the game-files (sins.xml and sins.sdc) seems to have been successful, but during the installation, the progress bar stops at 7% (Extracting: PLANETMODULE_PHASEORBITALCOMBATLABOR...). I tried deleting both the sins.xml and .sdc files and downloading them again, but I still get the same result. Any ideas?

5 Replies 17,355 Views

but that would only result in them being thrust away from the ship at a great, and probably deadly, velocity Could be nice, if you can time it right, you can sling all your bombers / fighters to the enemy at an increased speed... Instant kamikaze attack

17 Replies 22,009 Views

I like it At the moment the bonus for exploring all your planets seldom is good enough to repay the money you lost, some extra (smaller) boni which could be more common would help with that.

14 Replies 3,526 Views

Personally i would like to see the damage of bombers upped quite a lot against later ships (2x against cruisers and 4x against caps) but lowered against smaller ships (1/2 against frigates 0x against other fighters and bombers) In my last game I had a rather big fleet of bombers, and in one fight I had them destroy a lvl 5 cap ship (can't remember the type) with full shields and health in one bombing run. If anything, I think bombers are overpowered alre

130 Replies 26,141 Views

you could make it vary based on map size. Well, in a way it is already based on map size because the fleet cap is dependant on the number of planets you have, I don't think there should be any other limit then that.

25 Replies 8,430 Views

A cap of 2000 is... a Large Number of Ships Yes, it is a large number of ships, but when you're playing a large galaxy, with multiple stars, you need a large number of ships to protect all your planets. Certainly now that there aren't any phase lanes between

25 Replies 8,430 Views

I've been playing a game in the 'Areolian Sector' map over the weekend, and while I was busy steamrolling the AI's with my big fleet, grabbing their planets and upgrading them, I noticed that the fleet points I had left stayed at 114 all the time. I didn't lose any ships so I started noticing that the number didn't change. When I finished the game, and had a look at the after game statistics, I noticed that there seems to be a hard cap on 2000 fleet points. Isn't this a bit low? I reached th

25 Replies 8,430 Views

Fixed tradeships not avoiding enemy planets if a safer route is available (we swear we got it this time!). Over the weekend, I played a game in the Areolian Sector map and I noticed that tradeships sometimes still take the shortest, dangerous route instead of the longer safe route. I had colonized most of the star system I started in, and was building tradepost all around but there were a few planets I had only scouted out. Some of the tradeships thought

139 Replies 130,220 Views

If you put your important planets in a hotkey group, you can select them easily and thus have them show up in the tree Aaah, never thought about trying that... Thanks for the tip.

38 Replies 45,812 Views

We are also interested in your feedback on the selection based empire window. You can turn this on in options > User Interface If you can, it would helpful to use this for a full game and let us know what you think. I really like the selection based empire window, I never used the other one after I found out about the selection based one... One thing that could make it even better (I think...), is if we would be able to giv

38 Replies 45,812 Views

I think I found a crash bug in the game. I've been playing a very large galaxy (20 stars, 400 planets) and I've just about cleaned out my own starsystem. I have a scout looking around in a neighbouring starsystem, and when I zoom out I can already see a few planets in that starsystem. When I move my mouse over one of these planets, the game crashes. I've been able to get this crash a few times now in this large game, but I haven't been able to

272 Replies 216,922 Views

I think I found a crash bug in the game. I've been playing a very large galaxy (20 stars, 400 planets) and I've just about cleaned out my own starsystem. I have a scout looking around in a neighbouring starsystem, and when I zoom out I can already see a few planets in that starsystem. When I move my mouse over one of these planets, the game crashes. I've been able to get this crash a few times now in this large game, but I haven't been able to try it out in a smaller galaxy (will try to do t

272 Replies 216,922 Views