Butterknife

Butterknife

Joined Member # 704915
1 Posts 6 Replies 280 Reputation

[quote]I'm guessing you didn't see Frogboy's reply. Shards are only required for the most powerful (read: game ending) spells.[/quote] Yeah, I was writing up my post when he posted that. I think having shards required for only the most powerful spells should be a good way to fix what I was talking about.

12 Replies 49,584 Views

It isn't any fun to make a sovereign with fire magic and not be able to find a fire shard. Let's say you make a sovereign with all types of magic but fire, and then you only find fire shards -- again, no fun at all. You are better off making a sovereign without any magic schools at that point, or spending all your points to get every school of magic. Neither provides a great deal of flexibility in sovereign design. It would be nice if this dependency didn't exist so

12 Replies 49,584 Views

I saw this bug too. On my system it was also gone from the enchantments tab. Not sure if this helps to repro the bug, but I had cast it on a unit with 0 defense. (I hadn't read the description well enough and didn't realize it was a multiplier).

6 Replies 841 Views

[quote who="Mandelik" reply="150" id="2666005"] Quoting lavabeing, reply 148Might I suggest a reworking of the that picture? I take opportunity from this picture to add "Might I suggest getting rid of all decimals in this game?" Use them if you want but hide them in the depths of the program! Make 4.49 = 4 and 4.50 = 5 ! [/quote] Heartily agreed. Stats should be integers. The easiest fix is to display 14, 15 i

173 Replies 596,209 Views

I too have been zooming out to the cloth map to make sure I can see the goodie huts, which are not always obvious on the 3d map because of terrain (high mountains) as well.

19 Replies 12,147 Views

I'm color-blind (red-green) as are a small percentage of your other players. Here are the things I have trouble with: 1) I can't tell the difference between common and uncommon (green and yellow) techs. I can see the red ones. 2) I have heard that there are several shades of green techs, but I can't see the difference between these AT ALL (if they exist) Here are some recommendations: 1) Add symbols of

7 Replies 6,142 Views

Diplomacy [i]must[/i] be enforced by a game, or it loses all meaning in game terms. Even if it is only forcing one player to give the other player the money they agreed to buy a technology, it is important. If you don't force one player to give up the money, and the other to give up the technology, technology trading is stopped from being a game element. This applies to all diplomatic interactions -- treaties, trading, threats, etc. I fear for the diplomatic system a

30 Replies 17,500 Views