[quote quoting="post"]The opposing players have no issue with Monster AI. They're stacking up all these outposts and cities on top of monster lairs with no hint of trouble. I spend the first 1/3 of my game building up heroes to flush monster lairs out of my kingdom so that real growth can occur. By that time the computer players are 5x-10x further in advancement, which basically feels like a cheat.[/quote] This! Monsters in the cur
leahzero
Yeah, these are definitely things that affect newer players more, but still--even when you know these dynamics are in the game, are they fun? Do they pose a challenge that can be conquered with skill, or can you simply get screwed by RNG? In both of these cases I feel RNG plays too high a factor in creating the "difficulty" (unlucky failure to dodge a Maul, unlucky chance to get a "fake" quest when your army isn't strong enough to deal with it).
Two things that really frustrate me: - Maul. Still overpowered, both on enemies and players. Please, tone this down more. Maybe each successive hit does half the damage of the previous hit, or something. Or, allow a counterattack to interrupt it. - "Fake" quests. I accept a quest and see that the quest target is killable with my low-level army. Great. Kill the quest target, walk onto the quest tile...and it turns out the questgiver doesn't hav