[quote who="Dunadd" reply="3993497" id="451107"] I deleted Champions of Storm from my mods folder and tried a new game on a large rather than huge map with 2 AI players. Went great for a long time. I had 7 cities and 3 armies with 10 heroes in them, But eventually got to a turn where I was getting a new hero from fame. Can get them, but whatever hero I take, when I end the turn after I get them the g
Zrevnur
Some potential issues in 3.0 xtra which I noticed: Champion_X_Urzeus gets 2x blood which means 2x the +18 initiative. So base speed should get -18 to compensate. says "Range of 1" but it has unlimited (or at least >1) range. Probably just missing 1 Defender summons seem to be messy. There seems to be a leftover one which is used by some Champions and another one which is used by Defender path. Th
So I did try more. Wasnt able to make it run properly on Linux. Not with Bottles nor Heroic nor Lutris. Issues were: Fonts/Sizing not working properly. This was at least partially fixable. Mouse Cursor flickering. One system (Heroic? not sure) didnt have this issue. Setting option to Hardware cursor "fixes" it in general. This is also a bit of an issue on Windows. Large Address Aware didnt work. Wasnt able to fix this on Lutris (with low effort). Didnt check
[quote who="Dunadd" reply="3993346" id="451107"] I was playing this fine with Elfin Jedis mod compilation that is mostly Xtradeconstruct and Children of Storm. Until I try and fight a battle or open a chest on lava terrain, when the game crashes every time [/quote] Possible reason: You didnt move the CoS/Rivermod tactical battles into the "correct" directory. "Correct": LegendaryHeroes\Maps\TacticalMaps "Wrong": LegendaryHeroes\Mods\Maps\TacticalMaps</p
Not a new member and also failed to post a reply. Never happened before like that. Edit: Apparently it worked after I removed the quotes. So apparently quoting other posts causes failure? Edit 2: Or maybe it simply is necessary to click again on "Post" after it says "failed to post" (or similar). Just succeeded with other post without changing anything... In any case clearly something doesnt work right.
[quote who="Xiskio" reply="2" id="3987057"] Nevertheless, right now playing the old "Fallen Enchantress: Legendary Heroes" (vanilla) the game still has bugs that lead to it sometimes crashing and other things.[/quote]I would distinct between the "random" crashes and the other bugs here. The "random" crashes can be "excused" with incompetence(*), some of the other bugs not really. Like the movement overlay bug from FELH is still present in Sorcerer Kings: Rivals. And both games have(**) l
So I did test it a little bit and it does work at least a little bit. This was done under Linux/Bottles. I got it to run after fixing issue/s and downgrading gfx. Issues being at least the font problem. Game crashed on first try at first end-turn, this didnt repeat after downgrading gfx.
Unexpectedly 3.01 is now available on GOG (standalone, dont know about Galaxy). Havent tested it though so dont know if it works.
Its been one year since OP. Still no update nor response. Apparently someone from Stardock was active in this forum recently but "missed" this thread?
Still no update. Also: Not everybody is looking for that remastered version. The reason I got FELH in the first place is the then already existing mods. As it looks to me those mods wont work in the remastered version. So yes Im still looking for that 3.01 GOG offline installer.
Still waiting... GOG (standalone) continues to be on 3.0. Does anybody from Stardock read on their own forum here? (Yes same text but unfortunately it still applies.) And there is now also a dedicated Steam thread about this topic: GOG version still missing v3.01 update... <p
[quote who="Dunqan" reply="86" id="3923766"] Does anyone know what the fix was for 3.01 to fix the enemies from getting stuck on summoning?[/quote] Dont know, cant get it on GOG (offline). [quote who="Dunqan" reply="86" id="3923766"] The reason I'm asking is because I'm trying to play the game with Xtradeconstruct and Children of the Storm - but the enemies still get stuck after trying to summon. So I'm wondering if it was an XML fix that is getting reverted
Still waiting... GOG (standalone) continues to be on 3.0. Does anybody from Stardock read on their own forum here?
GOG (standalone, dont know about Galaxy) is still on 3.0. Its been more than a year now. No answer from Stardock?
GOG version(*) is still on 3.0. When are you fixing this on GOG? (*) Standalone, dont know about Galaxy.
[quote who="Zrevnur" reply="84" id="3869345"] Quoting Frogboy, reply 81 Ok, we did update Fallen Enchantress to fix that spell casting issue. Sorry it took so long!! GOG version (at least offline installer) is still on 3.0. [/quote]There is still no GOG version 3.0.1. Dont treat GOG buyer
[quote who="Frogboy" reply="81" id="3868289"] Ok, we did update Fallen Enchantress to fix that spell casting issue. Sorry it took so long!! [/quote] GOG version (at least offline installer) is still on 3.0.
Source: https://steamcommunity.com/app/228260/discussions/0/3365901132001286294/ Nothing for GOG yet probably - at least no "offline installer".
[quote quoting="post"] Monsters unable to perform tactical summons in current version of the game. Maybe computer players too but I haven't seen that in action yet. This is funny because this is something that has worked fine in earlier versions of the game for as long as I have played it. My own heroes can perform tactical summons and it works properly. But if a monster performs a tactical summons, the game doesn't lock or crash or anything, the spell appears to complete correctly but n
[quote who="avb81" reply="3" id="3831039"] BTW. I have made a few experiments and I guess these observations may help to finally solve the bug. That means that TECHNICALLY you can solve this by the changes in XML, but as i said this NOT something you should do. I only hope this information will help SD to find where the AI fails in calculations. [/quote] Unfortunately Stardock developers do not appear to read thei
Have seen something like that in several games with older version/s of FELH - havent tried 3.0 so far. Probably one of the many "random weird" bugs. I do not know what (if there is anything in particular) triggers it.
[quote who="DST1348" reply="5" id="3796358"] German chancellor Merkel expressed her concerns about Twitter's permanent ban of (still) US president Trump. She argued that these kind of decisions involve the freedom of speech and, thus, should not be handled by private companies. [/quote] Poland (eastern EU nation for those who dont know) is doing more than "expressing concerns": They are making a new anti-censorship law. See: <a href="https://polandin.com/513883
[quote who="Frogboy" reply="2" id="3795007"] With regards to memory fragmentation you would need to have the game handle is own memory management rather than using New/Delete or Malloc/free. The engine used for Elemental and Fallen Enchantress do a ton of New/Deletes which, over time, resulted in a ton of memory fragmentation. This was to get around the 32bit memory limit of the day. [/quote] In my experience "fixing" memory (address space) fragmentati
Draginol [developer] 16 hours ago <div class="commentthread_c
Far as I know there are no current guides. Lots of the information in http://borderlinepandemonium.blogspot.com/2013/06/guide-for-fallen-enchantress-legendary.html is outdated or wrong. Note that the game changed a lot in FELH 2.5x due to the +1 default movement range for units. Far as I know multiplayer is not possible. The AI is very bad but if you put it at 'i