[quote who="kryo" reply="8" id="3046229"] No, that would be because that's the page for the old SDC, which was discontinued a few years ago.[/quote] And it's still up there? Pardon me for my mistaken inference of an old system bearing the same name as the new. I'm just too dumb for you guys.
aLap
[quote who="Frogboy" reply="5" id="3046132"] It's supposed to be ready almost immediately after we get back from the break. [/quote] I see. That's why this link ( https://www.stardock.com/products/sdcentral/ ) didn't seem to be working when I tried it, even though it has no indication that it's not yet ready. BTW, I didn't see an option on GALCIV I and II and Sins to 'full install' from t
[quote who="TorinReborn" reply="48" id="2976184"]Uff, I finally played Age of Wonder Shadow something () this weekend and from the moment I started it it felt like a much superior product then EWoM. From the more pleasing to the eye art style to the better and more spells, to 10x better and more interesting combat.[/quote] Now that you mention it, I happen to agree with your comparison of Elemental with a game released in 2004. Game mechanics aside, I have quite a dislike with Element
Just like that and Stardock dispatches Impulse... Might as well sell the games' department to the highest bidder and be done with it. Pardon the "melodrama" but I'm just leaving anyway. You don't have to worry about me being a customer again.
Please improve dull visuals with Fallen Enchantress. Awesome roadmap presentation btw. :)
Happy thread this was. [e digicons]:thumbsup:[/e]
Awesome! Now add better eye-candiness to the game (minus the silly graphic demands of Civ V). Pretty please. [e digicons]:)[/e]
[quote who="Frogboy" reply="95" id="2791310"] It's time to take a deep breath and move forward and remember that the people on both sides of the screen are human beings.[/quote] This. [e digicons]:beer:[/e]
To put it simply: Units can only stack and not form cohesive fighting force. Only generals can form armies. Generals are the sovereign, descendants and champions. The Charisma attribute from generals (quite underwhelming at the moment) would also influence how many units there could be in an army. Here's other points, from my previous ill-fated thread , that I would love 
[quote who="Zawath" reply="7" id="2784118"]Kael already asked if he could work on Elemental's backstory but Brad turned him down http://forums.civfanatics.com/showpost.php?p=7415642&postcount=2[/quote] A lot has changed in two years.
Add a basic defense bonus to caravans. Adventure research could boost defense against creatures.
Graphic concepts and some streamlining from Civ V, yes. Everything else, no.
Indeed! Elemental's game mechanics could be the perfect bread for Kael's butter. His input on improving Elemental wouldn't be bad to have as well.
[quote who="GaelicVigil" reply="20" id="2783078"]Our current interface simply has too much there that get in the way of usability and simplicity. I'm not asking for the game to look as detailed as this, a lot of the modding creates limitations with what you can do but... come on! You can't tell me that in 2010 Elemental couldn't have looked a little better.[/quote] Not a little. A lot.
Suggestions 1. Raze city Make this a default option, not something to be researched. Maybe there's a city that, in hindsight, is in the wrong place. Or I conquer a city that I don't want. I want to raze it now, not later. There's already a lot happening. Don't make research a pre-requisite for something that an army (or peasants with torches for that matter) can do. To make matters more frustrating to the
I paid for Elemental about a year ago. It will be interesting to see its growth while playing the new Civilization. Something I do for more than a decade now. :)
[quote quoting="post"] if the sovereign dies, the control of the empire should be switched to the next channeler in your family tree. [/quote] This.
[quote who="Wintersong" reply="10" id="2757913"] [/quote] A good troll is a slayed troll. Time to put out the flaming.
The same happened to me. Arcane doom is an obvious candidate to get seriously nerfed. Also, add the combined spell power of an army to the overall combat strength. Otherwise, combat strength is pretty misleading.
Here's to better days. [e digicons]:beer:[/e]
It can be frustrating. As time passes. why monsters seem to spawn so much? Why are they especially attracted to caravans? Why we can't bloody defend them properly? Even with being forced to micromanage the deployment of caravans it just takes one slip for a critter to suddenly spawn in a previously empty area for a 'combat' menu to appear (just to add to frustration) and indicate how doomed that caravan is. I actually have the cheats option enabled just for this. Upon making a caravan
I so love private gaming companies... [e digicons]:)[/e] Brad is a cool frog.
Autosave is set for every two turns, complemented by quick saves. Getting out of memory kinda sucks a bit, yeah...
It's a game. It has problems. Make it better. No more apologies necessary at this point.
I've never been able to finish this quest. When I'm about to return the egg, that yellow-glowed goodie hut is simply not responding when I land there. Either with a stack of 10 units or just one, with the sovereign or descendants, heroes, etc. This none-responsiveness isn't exclusive to this quest. There's other quest places that occasionally pop up and I'm unable to active them.