Psiborg

Psiborg

Joined Member # 688697
2 Posts 20 Replies 11,260 Reputation

Hello, I reported a bug on Discord (to CariElf & Yarlen) about a Ctrl-Group select issue. Yarlen mentioned he'd have an engineer look into it but the issue is still present and I haven't heard anything further on the issue. It's been 5 weeks so I thought I'd repost here in hopes it gets noticed. EXPECTED BEHAVIOUR: Once a control group has been made, a SINGLE-tap is supposed to SELECT the group, while a DOUBLE-tap is supposed to select t

1 Replies 25,602 Views

Ok, I was able to find a resolution to my problem without yet hearing back from Stardock. Figured I'd post here in hopes it may help someone else. First of all, here are the contents of my sdactivate log: Using silent activation with null serial mode. Application start: 2012-12-31 6.1.26 Silent mode Mode 2 Submitting activation request... Download: failed HttpSendRequest Result pa

5 Replies 29,414 Views

I (and I suspect many others) have the same issue. I've seen a variety of post (here and elsewhere) by Kryo suggesting we email [email protected] for a resolution (which I have done). However, as Stardock is closed for the holidays, we likely won't here a peep until next week (perhaps late in the week if the backlog is great). I definitely don't begrudge them their holidays but it is unfortunate that many of us who got the game and were excited to play

5 Replies 29,414 Views

I'm also not bothered at all by this. Yeah, it wasn't the best idea for a publicity stunt, but GOG is the *best* digital distribution platform in many ways as it does give us everything that PC gamers have asked for: No DRM, reasonable prices and great titles. The only thing they don't have is current titles but they are filling a wonderful niche! A bad PR stunt is hardly enough to drive me away from GOG. That's nothing! Draconian DRM schemes? Buggy/unfin

102 Replies 151,090 Views

I also picked (and pre-ordered) Elemental over Civilization 5 deciding that's where I'd prefer to invest my TBS energy (and money). However, while I love the *idea* of Elemental, the reality unfortunately fell short by such a HUGE margin that it just isn't that much fun at this point. I haven't tried to return my copy as I also hold out the hope that eventually it will grow into the game we all want it to be. But, in all honesty, it is nowhere near that point right now. So

402 Replies 1,304,412 Views

[quote who="Frogboy" reply="45" id="2753014"](I'm up north on vacation typing on an extremely slow connection so bear with me) I don't think people yet fully realize the completeness of Stardock's fail on Elementa's launch. I'm going to write more about this but not only did we think v1.05 was ready for everyone but we felt v1.0 was too. That's the level of disconnect/poor judgment on our part we're talking about. If the game had come out in February, it would

281 Replies 1,165,683 Views

Truespace3D is now being offered for free and it seems to export to both .3DS (3dsmax) and .x (DirectX). These two file formats are very common in 3D and it's possible that Elemental may support them. If so Truespace3D may be your answer, it's

17 Replies 60,977 Views

[quote who="CariElf" reply="18" id="2187852"] Demigod does not use UPNP so I don't think that having it on makes any difference. Port forwarding will make the connections complete much more quickly.[/quote] Why not use UPNP? Sure not all routers support it but for the growing number that do, wouldn't you get all the benifits of port forwarding without requiring the user to be tech-savvy enough to do it themselves?

159 Replies 465,131 Views

Yup. Great game! It slipped under my radar for a while too but was great fun. The dialog translations are horrifically/humorously bad but the game itself is solid and good fun. I really liked how the turn based tactical battles are implemented (and it's got the hex grids I like too ;-P ). Recommended.

20 Replies 68,870 Views

[quote who="b0rsuk" reply="23" id="2159896"] TBS games with simultaneous turns (NOT like in Aow:SM) have all the advantages of SP turn-based games, including ability to take your time planning moves. And they don't suffer from typical drawbacks of TBSes (having to wait for your turn, A-B-A-B turns and artifacts. The reason turn-based games weren't popular in multiplayer was (aside from lack of the internet at the time) that RTS'es c

38 Replies 138,216 Views

Personally, I really don't care about multiplayer for TBS . TBS games are long and epic and coordinating that kind of time commitment with others just isn't going to happen (for me anyway). Also, I like to take my time to design units and tweak my strategy. Any form of time pressure is not something I want in my turn based gaming. Multiplayer is very good and fun but I'll stick to genres that are more suited to it: FPS and RTS. As usual, just

38 Replies 138,216 Views

The title pretty much says it all. I'm a long time PSP user (from version 2) but stopped upgrading after the magical version 7.04. However, there are a few limitations and I've considered upgrading but have been put off by the Protexis licensing. Now that I see some Corel products on Impulse, I'm wondering if they use GOO instead of Protexis or if Impulse is just distributing the same versions found elsewhere (which is what I suspect but I thought it worth asking just in cas

4 Replies 21 Views

[quote who="NTJedi" reply="20" id="2118691"] Psiborg... there was one RTS game which did the Real Time battles correctly. Take a look at the original Stronghold from Firefly Studios which allows the adjustable game speed. When playing make sure its not Stronghold:Crusader so make sure it's the original Stronghold. Here you could adjust the game speed to super super slow, allowing you to give unique individua

32 Replies 119,137 Views

[quote who="GW Swicord" reply="6" id="2118341"] Quoting Psiborg, reply 1... Damn, wish I'd seen that before I posted. Could have saved myself some typing ... I'm glad you didn't because I'm hoping for someone to explain to me how this "continuous turns" stuff is not just some euphemism for 'RTS click fits stuffed into a TBS turn.' Can you tell us why the "ala The Corporate Machine" reference assuaged your general worry

32 Replies 119,137 Views

[quote who="Tamren" reply="3" id="2118328"]There is a flaw in your case. Games are not about what is better, only what is fun. Arguing for TBS over RTS is like argueing for black and white over colour.[/quote] Yup, you're right. But I wasn't arguing that one was better than the other. I agree, they are just different. I was arguing that I prefer one over the other and stating why.

32 Replies 119,137 Views

[quote who="Frogboy" reply="21" id="2118132"]Elemental is a turn-based game. Not an RTS. Even the tactical battles are turn-based , they're just continuous turns (ala The Corporate Machine).[/quote] Damn, wish I'd seen that before I posted. Could have saved myself some typing ;-)

32 Replies 119,137 Views

I’m assuming most of you have already read Brad/Frogboy’s excellent GalCiv2 post: A Case Against Multiplayer . If you haven’t read it, I suggest you do as there is no point repeating what has already been said. I would like to extend the concepts of that post beyond multiplayer to include real-time gameplay too. &

32 Replies 119,137 Views

Until the beta comes out, all we can do is conjecture. Even so, that can be fun in itself. So, I'll just give my trusty magic 8-ball a spin here and throw my best guesses into the fray: Although the OP made several points, it seems to me that his key concern is about variety. Variety of races, variety of spells and variety of special abilities. One of GalCiv2's strengths was the differentiation between the races (whether you played as them or against them): T

109 Replies 356,923 Views

Biggest Fear: That they get temped away from tactical TBS precision in favour of RTS eye candy a la Total War. Give us cool tactical combat - but please keep it firmly turn based. Realtime with pause is *NOT* the same as turn based. Most strategy has gone RTS and there are so few pure TBS left. Please don't compromise on this! Pretty please... Cherry on top... Whipped cream... ??? Biggest Hope : That they

44 Replies 114,087 Views

[quote who="Ephafn" reply="20" id="2106862"]What's funny about this thread is that there may not even be a grid in tactical combat. With all the reference to Total War Brad did, it wouldn't surprise me if combat was simply done a gridless mesh, with no restriction whatsoever. (Note : The screenshot with the dragon getting hit by lightning, which show the combat being done on a grid, shouldn't have been released according to Brad, so it's not much of an argument in favor of the grid

54 Replies 173,459 Views