While I was hoping for 1.08 for the weekend, better something that is fully tested! What I'm most curious about is how Essence/Mana is going to change, now that I'm used to the individual mana pools of my champions how will play be affected? If Essence becomes on/off what is the advantage to having magical children as opposed to just imbuing more hired guns?
Gyb
[quote who="Nick-Danger" reply="10" id="2764175"] Here's another take -- you have the rich-in-food freely giving to the poor-in-food, sharing their resources for free (as there is no 'tax' or 'cost' generated when the poor-in-food get the food). Thus this is a socialistic, perhaps even communistic, system! [/quote] Ah touche! Even distribution to all ensures the growth and prosperity of the workers! The people are the only true capital of society (thus why a car
Three days ago I convinced my brother to pick up Elemental. Like me he had played MoM back in the day so that was an easy sell. After just one day he took it over to a friend's house. That friend played for an hour then bought it on Impulse. Now he is out spreading the word to his other gamer friends. As of 1.07 at least Elemental really sells itself, and I would encourage everyone in the community to tell your friends! This weekend I'll be bringing some of my Xbox friends over to my
Does it also seem like the damage values in AutoCalc are different from what you get in tactical combat? When I read the report from an AutoCalc battle my damage, especially spell damage, is WAY higher than the numbers I see in tactical.
From reading the Dev notes I'm pretty sure we are going to end up with a system where you start with NO books (or at least there would be less reason to pick a starting book) and be able to research any book you want. Which I'm OK with as long as they introduce more "wizard picks" at the start to still allow customization and re-playability. If I start the game and find a water shard nearby, then I can start my research down the water path. Each game would be fluid (pardon the pun) in that I
Agree with "level 1" building growing as city grows. Even if the Merchant just went: L1 - 1, L2 - 1.5, L3 - 2, L4 - 2.5, L5 - 3 (and same with arcane and tech) that would be a big help!
[quote who="Nick-Danger" reply="6" id="2762867"]The 'logic' behind caravans essentially creating food out of thin air escape me. If food is too hard to get, there are better ways. As NTJedi points out, a lot of work went into caravans, and not wanting said work to be wasted, caravans could be required to tie a city into the global food pool. It's logical and it'd add supply lines -- strategy -- to this strategy game. Creating, defending, and cutting supply lines w
I agree that what is missing from Elemental compared to MoM is the ability to magically customize your sovereign. Playing a strictly Sorcery (blue) wizard was a very different experience than playing a strictly Chaos (red) wizard in MoM. If I decide to only learn Fire spells then I want a bonus of some sort (faster research, less mana cost, more effect, etc.). As it stands in Elemental today my only motivation is to pump up my overall spell level then cherry pick out the spells from e
If you had asked me before I got my hands of Elemental if all I really wanted was MoM with better graphics, I would have said yes. But now that I've been playing Elemental I realize that innovation is good, and while there are some things I'm immediately missing (e.g. having different numbers of spellbooks to give meaningful "color" - pun intended - to different wizards) I have to say I'm very impressed so far.
I agree that the dynasty system should be the ultimate solution; why go out of their way to say "1st in line for the throne of X" if that situation can never actually arise? Your faction is vulnerable to regicide until you have grown heirs, and after that you have to wipe out the whole family. I would bet that is where the game is heading, as they listed the works of George Martin as one of the influences. MoM had the spell Guardian Wind, which made the target unit practically invulne
Random map, long hang up after entering tactical ending in crash. http://pastebin.com/6wqRmkWe