Das123

Das123

Joined Last seen Member # 665472
160 Posts 819 Replies 22,872 Reputation

I agree with everything you are saying, Mhormal. The reason I find magic (and as you rightly pointed out - catapaults etc) overpowered is that now compared to normal weaponry they do too much damage. Also agree that spells meed to be more specific and specialised. and that there should be some sort of paper-rock-scissors mechanic as you suggest with cavalry, archery and spears.

10 Replies 18,357 Views

[quote quoting="post"] 5. Regarding the UI - I want to know WHY I'm hitting and missing. And I want to know before hand what the odds of me getting a hit in are - and also what the damage is likely to be - including the retaliation hit/miss/damage odds. Here is a suggested approach: When mousing over the target a summary appears so you can evaluate your

10 Replies 18,357 Views

The changes to the Combat System and weapon balance are certainly heading in the right direction with 1.08. :) I like that melee battles are now more of a slug-fest between the combatants rather than the old insta-kill. While the balance is light years ahead of the older versions, there are still s few problem areas: 1. Magic is way over-powered in combat. Halve the damage of many of the spells would feel about right. 2. Some of the summoned units are also too powerful

10 Replies 18,357 Views
Reply to 1.08 ETA? in War of Magic

[quote who="Frogboy" reply="140" id="2773239"]Yea, we're not going for epic tactical battles. MOM is our influence, not total war.[/quote] Glad about this. :) One question - a little off topic - but I noticed that in the current survey/poll the racial short-comings and racial blandness of the game wasn't mentioned. Is this on the cards to be worked on at all in the future? Seems this gets glossed over all the time and is rarely officially addressed. I'm not sure if this is eit

193 Replies 527,091 Views

I use the Nullsoft NSIS Installer a lot for my work to help my clients manage some of the file changes etc. It is not really all that intuitive to code from our end but I think many end-users get a little lost on where/how to install things so it does make their life easier. I could write a short guide on setting this up on your systems and also how to use it if you think it would be helpful. Or do you think distributing Zip files is good enough?

0 Replies 958 Views

Looks nice Raven. :) Just one suggestion to help try and simplify things a bit, I had a look at the zip file and the files need to be saved all over the place. At this stage you can pretty much put all the files in the Mods directory but graphic links would need to be re-referenced. The XML files will need to be renamed but it won't interfere with the content and would make it much simpler to install and manage. The file nomenclature that tends to be used at the moment is auth

134 Replies 302,658 Views
Reply to 1.08 ETA? in War of Magic

[quote who="HallowedBMyName" reply="105" id="2772940"] ...I have not bought an expansion from Stardock before, so I'm wondering what types of improvements we're going to see in the expansions...[/quote] If Galactic Civilisations 2 is anything to go by - expect a lot of really cool core changes and fleshing out. Each expansion for GalCiv took it to a whole new level.

193 Replies 527,091 Views
Reply to 1.08 ETA? in War of Magic

[quote who="Frogboy" reply="88" id="2772829"] The campaigns weren't really designed to be a major feature of the game so it really depends on what the community is looking for.[/quote] The things that would make the most dramatic difference to me in updates would be: 1. Unique racial units (not just paper-doll same model) 2. Unique racial tech trees. 3. Limited magic spell-books (not all sovs having access to all

193 Replies 527,091 Views

[quote who="DarklingGnostic" reply="13" id="2771961"] As for the quest in 1.07 (for killing rats), I get my champion there and trigger the quest, then my champion to the location of the quest and did the quest (killed the rats), but i do not get a reward when my champion return to the hut. I tried a few times until i get my sovereign to take the rat corpse in her inventory and go to the hut to receive the reward.[/quote] Try transferring the dead rat

47 Replies 138,916 Views
Reply to 1.08 ETA? in War of Magic

[quote who="smorrow27" reply="26" id="2771955"]Can I just express my thanks about the direct and simple answers to our questions about ETA. It's so freaking refreshing. And when one of these patches gets delayed for good reason and someone says "but you promised us 1.08 in 48 hours or less!" I'll be first in line to smack them with a wet noodle.[/quote] Hear hear! Second this. :)

193 Replies 527,091 Views

That's looking good. :) Could you please post your current Azrac files as reference?

27 Replies 130,051 Views

[quote who="Djohaal" reply="34" id="2771571"]Also does anyone agree color selection could use an HSV (Hue, Saturation, Value) color picker?[/quote] As a colour picker, yes, I think it would be easier for people to use.

45 Replies 135,447 Views

[quote who="Frogboy" reply="3" id="2770744"] ... General game rules exported to Python These are things that I've put on the list as things that I'd like to get done sooner rather than later. [/quote] Yes please! :) And a full XML API for the game would be great as well.

13 Replies 14,119 Views

Thanks for posting. There are heaps of really excellent thoughts in here about a whole range of different aspects. :) Below is a heavily edited summary of the ideas I like (My comments refer to the quote above each one, not the quote below): [quote who="Raven X" reply="14" id="2768723"] 3. Too many ideas ... The problem isn't too many ideas, it's that the ideas we have in game aren't finished or fleshed out or balanced at all. Skills and abilities don't work.

50 Replies 29,974 Views