Das123

Das123

Joined Last seen Member # 665472
160 Posts 819 Replies 22,872 Reputation

[quote who="Dhraconus" reply="2" id="2817425"]...If on the other and you're expecting it to improve the game a bring it another step closer to "best game ever" then I think (hope?) it will be just that.[/quote] That's what I'm expecting too. I expect 1.1 will be a 'get the thing back on the tracks' sort of update and the 1.2+ patches will have it gaining momentum. Not expecting 1.1 to be anywhere close to the final iteration of the game but still to be light-years better than 1.0.

33 Replies 14,553 Views

Do you mean like in The Settlers series? While the concept itself is not overly complex, combining it with a game where there are so many different concepts already in play is not a good idea. I would much prefer some sort of barter system through a market so if you need iron it will cost you a lot of another resource you have in abundance.

278 Replies 548,663 Views

[quote who="BoogieBac" reply="77" id="2811167"]Next week Derek will be joining us to solidify our direction from this point on, and with our overall confidence shaken pretty heavilly, I want to ensure 1.1 and beyond have the changes players WANT, not what we THINK they want, which may seem obvious but, again, our confidence wanes as of late. Shoddy, vapid, or broken updates will do little to repay the goodwill of the community, so we need to make sure each major update is a 'ho

134 Replies 426,828 Views

I like the rendered art style from the engine. I like the cloth-map approach. I like the potential of the game in so many diverse areas. I like the accessibility of the devs on the forum.

134 Replies 426,828 Views

Thanks for posting your review RikazeMA. I really enjoyed reading it. There is a lot to take in but your writing style makes it easily digestible. I hope the dev's take on board your comments because they really hit the nail on the head with the current state of the game.

21 Replies 18,240 Views

[quote who="flymar" reply="15" id="2809157"] The only post that struck me as an attack was Flymar's reply 9. It wasn't an attack in any way. If you consider it was, I apologize. I just think it's a bad idea.[/quote] I honestly didn't take it as a personal attack so please. no need for an apology. As you said, you were expressing your thoughts about the concept - so all cool from my side. :)

21 Replies 18,240 Views

[quote who="Lord Xia" reply="12" id="2808983"]It's kind of strange, but I was using your score card and got some really terrible score, and I don't think this game is a 34% game. I would say it's closer to an 80% game. Meaning, in my mind, I think that this game is 70% in the enjoyment factor compared to other games in the same genre. But, this game is still on the rise. I think it can get to a 100%, when all the expansions and patches are out.[/quote] Yes

21 Replies 18,240 Views

[quote who="Heavenfall" reply="4" id="2808821"]Cool initiative, but... are we supposed to allocate points to the different areas? Like I see you have 90 points for game world, but I'd put 150 max points in that area? Or do I have to use 90?[/quote] Completely redistribute points, categories, factors. Add and distribute based on what is important to you. I completely forgot to put in Modding in my original post - and this is reasonably important to me. [quote who="AM_Shark"

21 Replies 18,240 Views

I've been thinking about how difficult it is to really rate Elemental. There are so many factors. Most games just split their scoring into categories such as game-play, graphics, sound, etc. But Elemental is way more complex than that sort of approach. A factor important to one person is not important to another. I thought it would be interesting to rate the game based on allocating 1000 points across the various concepts then scoring the game out of those 1000 points. Feel free to co

21 Replies 18,240 Views

Get Distant Worlds instead. By far the best 4X game at the moment. I loved SEIV but never enjoyed SEV. I played the SEIV Star Trek mod a lot. :)

20 Replies 48,171 Views

Thanks Toby for explaining the thoughts and rationales for 1.1. Before this thread I was awaiting 1.1 with a mixture of trepidation and cynicism. We hadn't really been given much concrete information. Now I am really looking forward to it being released. I especially like your objective approach to big-picture concepts within the game. It shows us that instead of patching the 'urgent' you are focussing on the 'important'. I'm also really heartened that you are not prom

133 Replies 384,122 Views

Nice post Goontrooper. I see things a little differently with regards the population changes. Imagine a feudal society where each fief/holding/village/town/city etc has to give over 1 in every 10 workers to the feudal lord. Some will become soldiers and expand or protect the frontiers. Some will become bureaucrats and help manage the various towns. It will be up to the lord to allocate the roles to these people under his/her direct control. They wouldn't live in one ci

133 Replies 384,122 Views

[quote who="Heavenfall" reply="42" id="2807080"]Yes, it does. You can just use a custom tech tree for any race, and that means you can use custom armor or units for any race.[/quote] I'll need to look again. Thanks for the info. :)

133 Replies 384,122 Views

[quote who="Kestral2040" reply="28" id="2806870"] we already have unique tech trees for the different factions (not races yet) and some varied spells and we plan on adding to it in the future. As it stands now there will not be any further differentiation (for 1.1) between races in a particular faction aside from what is in the faction design options/tag skills. Both the Empire and Kingdom tech trees are being completely overhauled for the new system (they will lo

133 Replies 384,122 Views

Hi Toby. :) Like the global mana. LOVE the research spell books individually (finally - choice rather than process!!!). Not sure about pop because of city spam. Sounds OK but I hope there are worthwhile rewards for fostering a large city AND also a reason to develop other cities individually beyond just claiming ground. Can see a problem with all resources being used on the capital while you have a swag a of small cities claiming the resources. Would like to see a rewa

133 Replies 384,122 Views

As others have said, Heavenfall, you are one of the few who are moving Elemental forward from the outside. Please don't underestimate our appreciation for your efforts. I know first-hand it can be disheartening when producing work like this for a community. I spend a couple of days writing an installer for Dwarf Fortress tiles and graphics packs to make it easier for non-technical players. Someone, in post 2, replied to the community that because it was an exe file that it cou

32 Replies 9,312 Views

In Elemental many of the concepts that should be simple are too complex (Allegiance - Faction - Race relationship, Unintuitive lore etc) and things that should have some complexity are too simple (tactical battles, racial differentiation, tech differentiation, spellbook differentiation etc) . Hoping Brad, Derek and Toby see the big picture in this regard.

196 Replies 678,295 Views