The problem with Panzer General-style combat in Civ5 is, that doesn't get very fun until you have fliers. In Civ, the game is usually already decided by the time you build your first plane.
tetleytea
If you go over to the 1C forums, the craze is the no-loss challenge. Go through the whole campaign without losing anything. It's definitely doable--Paladins are an absolute must. And Inquisitors. Ents and Droids are other popular choices. Another popular trick is you read a Summon Titan scroll, and that gets you a level-5 troop earlier than you should; and then that guy just romps around and you never let him quite reach 0 hp.</
Do they have commercial compatibility-validation (CV) houses out there that have built up a huge array of platforms and contract out the validation of people's software? That sure seems highly commercially viable to me. Heck, if I wasn't doing well already, I'd be going to the Venture Capitalists and pitching my idea right now.
English Grammar for $1000: This punctuation mark precedes an "s" for plurals of acronyms. Jack-in-the-box already rang in and said, "Mini sirloin burger's". -$1000 for him. What do you say?
What about Bugzilla? Bugzilla is free and it's ridiculously easy to install and set up. For help installing you can ask me personally.
I'm afraid Steam means a no-buy from me. I like Napoleon Total War (single player) a lot, but that was my first Steam game. I didn't know.
If Frogboy took on Jack-in-the-Box and the Geico gecko in a game of Jeopardy!, who would win?
I would choose the Chinese version of Wheel of Fortune over Civ 5.
[quote]I'm not trying to be mean or cutthroat, but why was the game not pushed back until February?[/quote] The reason given was that the studio genuinely felt it was ready for release, but I tend to 75% agree with you. Actually, I think the August vs. February thing doesn't have much merit. Screw the retail. The people who pre-ordered and ran beta did not buy retail, and those are the people you need to please first. Further, it w
While I agree with not submitting Elemental:WoM for re-review, I do think it a good--AND ENTIRELY FAIR--marketing move to release an expansion and submit that for its FIRST review. Expansions get rated separately. That's just how it's always been. Starcraft got a rating, and then Brood War got a different rating. Brood War never replaced Starcraft's rating. It is, however, the rating everybody looks at now that it's out.&
[quote] It's easy to be a sideline critic.[/quote] I don't consider myself a critic, so much that I am intrigued by what's going on in the business so I can learn second-hand. Galciv II really did not go down much differently than this, and it was wildly successful. Stardock has had some great successes, failures, and a few verdicts yet to be reached, and I want to learn from someone else's bumps and bruises rather than take the knocks myself.
[quote] The bottom line is that the game industry seems to take on the risk of not unit testing to try and mitigate the risk of building alot of infrastructure code around game play features that aren't fun and need to be thrown out. [/quote] I really like the intelligent responses. You sure that is an attribute of the game industry, or is it just that of a poor development process? You're lucky you actually get days to implement a fea
[quote]You are trying to wear too many hats, my friend, and many of them are not compatible. The CEO & owner hats aren't always going to fit snugly together[/quote] Forget that one. How about the HUSBAND and FATHER hat?? He's been trying to go on sabbatical, he was just on vacation--no doubt with his family--and now this. 20 laid off people who also have families. Talk about a tough spot. We need a COO and some
Disappointing. I'll play to death whatever they give us, but I was hoping for an entirely new campaign. I've been hoping to find Legend for under $5 and then I'll play that just to get a new campaign.
[quote]I think all of us appreciate this candor.[/quote] I usually give people a free pass once. Some people, it's, "oh, I screwed up." Then it's "I don't know what I was thinking." Then it's, "that was really bad"...blah blah blah. Time and again they grovel to try and get their way out. I am not impressed. For me, this is the one pass.
An expansion is fine. King's Bounty's biggest weakness isn't the engine--it's the replayability. There's only one campaign. It needs more campaigns, more mods. More monsters, more items, more altar types, new skill sets, maybe even a new class. And item sets need to be associated with the campaign: the problem is, items have sets. It's harder to achieve sets if you have too many different items out in play. Un
You can do a lint checker. Every new() needs a corresponding delete(), every malloc needs a corresponding free. You can put assertions in your destructors that record that fact that they have been run, and you can put assertions which define parent/child relationships in objects. And by parent-child I don't mean inheritance; I mean this object's constructor (or other methods) spawn a new() of other objects. Those are the children. An
Need new release now. Need more King's Bounty. New campaign, new mods, new campaigns. Now. Yeah yeah yeah yeah yeah.
[quote]Now I'm not suggesting that you can unit test everything. As I said, UI, memory leaks and so on, not to mention 'the fun factor', still need to be dealt with by human testers[/quote] Why do memory leaks require human testers? That is one of the absolute most important things automation and unit test need to detect. Humans suck at it.
I've got a question: if you pre-ordered, you have the beta, and Stardock is going to make it right, why do you really care whether SD calls this "release" or not? I did beta for GCII:Dark Avatar, and I really didn't care when they called it beta or when they called it a release. To me, it was just another patch. Actually, it added to the replay value when they respun the economy. It was a new game. If I'm in their shoes and coming from t
Okay, so...back to the OP. "I support Stardock, the devs and Brad Wardell". I, too, support Stardock. Why? Because they are the only studio since the broad adoption of the Internet who has ever cared. I used to be highly involved in multiple Civ forums, and...Firaxis? Nowhere to be found. Infogrames? Nope. Infogrames even sued a fan who
I tend to see it another way. You pay $50 for a meal. You figure, it's $50, so it must be a really nice restaurant. You go, you eat, but you don't like it. Maybe even 75% of the customers don't like it. Do you pay the tab? I say yes, you do. You may not go back, but you pay the tab. Doesn't mean the restaurant might give you a partial refund, but not out of moral obligation--it's because they reali
[quote]If they didn't have internal QA on it too, then something is seriously wrong. A public beta test is there to augment QA and get wider feedback, not to replace it. QA's entire job is to find problems. They can be unpopular at times with the rest of the team because of that, but they're absolutely essential.[/quote] Another very common error in the software industry is, even if you do have QA, it's underappreciated. The developers get all the glory. Softwa
I liked AOW:SM, but the problem was, it was too easy to convert other units.
[quote]due to the fact they can no pay the creditors who backed the game[/quote] Elemental has creditors?!??