Agreed on pretty much all counts, except I think all of the 8 items currently in the list are both serious issues AND within scope for fixing as part of the final beta. All of them are bug fixes or polishing IMO, just bigger or more important issues than the norm. BTW, I forgot but the Ctrl-N issue was included mainly from your threads (plus the fact that I was able to reproduce it fairly easily). Are there any other particular issues from your lists which you think stand out
Mistwraithe
Hi GFireflyE, yes I had a look at your playthrough notes and think there are many good points there. However by and large I think they were smaller bugs and suggestions. These DO matter but there are many of them, Stardock are making steady progress on them, and eventually there is going to be reducing returns on the smaller issues (tho I think we are still some distance from there because of the sheer number of small/medium bugs which still exist). My concern is that there are some l
I have played 0.981 extensively and made a list of about 80 issues of various sizes. I have also read the 0.982 and 0.983 release notes which don't mention fixes to any of the above issues so I expect the problems still exist. Anyway the point isn't what I think needs to be fixed, the point is that there are a number of fairly serious issues which make the game seem unpolished. I'm quite happy for someone else who is currently playing 0.983 to make a list instead, I would
Apologies if someone has already done this but it occurred to me that it would be useful to produce and maintain a list of the main bugs and issues which the community think are serious. My criteria for this list is that they should be sufficiently noticeable or gameplay affecting that they could negatively affect review scores when FE is released. The list shouldn't include anything that could reasonably be a design choice by Stardock. Note that there are also a large number of m
Interesting. I had no idea that was how the buildings worked. The selling point is it avoids the Civilization situation where you get beaten to completion by one turn which really sucks. But this new method comes with some pretty serious baggage of its own as it means it is a purely research race to get the one off buildings (and player knowledge I guess, because you have to know to put it into your queue asap). Frankly from most points of view I think this mechanism completely sucks,
My final post in this series as I have now won the game: Casting cloud walk on a hero sitting in a city seemed to really confuse the game, he disappeared from the city he had been in but didn't appear where he was meant to go either. No idea what happened to him, I reloaded. When units are sitting in a city and one of them has Tireless March on it the spell has no effect until they leave the city (or alternatively it might affect the unit with the s
I got this fairly early game too, put it on my sov because she was focusing on spell casting and I wanted my warriors to use swords... but despite focusing on spell casting and being very squishy her melee damage output is amazing because of this weapon. Not too good, but probably too good for early game (at least early game heroes are low level BUT the damage pierce and base damage are still excellent).
In general there is a fairly serious problem with the order of messages popped up. I've had similar with a quest having 3 messages on completion but they popped up in reverse order leading me to be very confused (not helped by the fact the several champion level up messages popped up interleaved with them). I also think the propensity for the game to pop up a message for one thing and then scroll the underlying map to a different location is awful. This would make my top 5 bug lis
Interested that you reported an enemy going through water squares, I'm pretty sure Yithril did that to me too but couldn't be complete sure because he had stacked Tireless March and his army had 9 move so it is just possible he was already on my side of the water somewhere (tho unlikely).
I too find this very frustrating, including the reverse problem too when my high initiaitive high move melee hero starts as the only unit on the back line and can't reach the enemy until a turn after the rest of my units as a result. I'm really not convinced that this sort of thing is as minor an issue from a review/sales point of view as Frogboy thinks. We've all read plenty of reviews where the reviewer says it's a fun game at core but marred by poor ai, bugs and unp
Yeah fun isn't it? I sincerely hope a fix is on the way!
I've seen this in 0.981 too but forgot to write it down in my bug list.
I've got to agree with you. I like the items in the 0.982 change list BUT I'm a bit disappointed that few of the issues I think are serious have been addressed. Maybe when I play through I'll find that they have fixed more bugs than are listed in 0.982 but if not then I'm very concerned...
Mmm. Only just catching up with the final patch notes. That is quite a list of changes and most of them sound good to me. However, many of the bugs I regard as most serious don't seem to be listed. I guess I'll have to try the beta and see if there are more fixes than listed in the notes.
Personally I would like a more standard growth model where population growth is at least partially determined by buildings. Its been a while since I played MoM but from memory it had a fairly simple but nice population growth/maximum population model. However I don't think there are likely to be changes of this significance before FE goes out...
Thanks for noticing ;-). Yes sorry everything is a bit mixed up and not nicely formatted, although having it in chronological order might help you understand where I am coming from with some of them. I'll wait with baited breath to see if any of my thoughts on balance or the UI make it through [e digicons]:grin:[/e] . There are also a moderate number of probable bugs in my list but no doubt you'll be working through everyone's bug lists getting things tidied up fo
My third installment of bugs and comments: Cast Blessing of Restoration on a hero, he didn't show the spell in his detail screen, nor did it show in active enchantments list, but he could now cast heal. The spell info says there is a 1 mana maintenance cost, I can't easily tell if this is being charged or not. Once I had cast Blessing of Restoration once I then couldn't cast it again... puzzling. This could be a feature instead of a bug but if so I think t
So long as you can see the income by city somewhere I think it is fine, you don't want to over load the main interface too much. Instead I would work on improving the empire overview/ledger screens. For example I'm not all that taken with the city list showing my cities grouped by type, mainly because it means sorting is only between type and if I want to see which city has the highest/lowest value I need to check each group. In this case I would like to have a toggle
Fair enough. I think I reinstalled FE about beta 3 (because the update from beta 2 failed) and I've never applied any mods. Note that the game still knows Lady Irane is the Tarth leader if I go into the New Game screen and it shows all the Tarth things you would expect. Maybe I will try starting a game myself as Lady Irane and see if I end up with Altar when the game starts? If not it would suggest that the data is pretty good and there might be some bug with the new game code pic
Level 2 comes very quickly and level 3 isn't too bad either. Level 4 and 5 come much more slowly. I think Tuidjy isn't a typical player (rather better than most I would guess) but I'm with him on this one.
OK, well the Altar who was annoying me by not getting attacked was in fact Lady Irane who, as we all know, is the built in Tarth leader, and has the Scouts ability so maybe that is acceptable. BUT in that case I would like to register a new bug: Why is Lady Irane, the Tarth leader, in charge of a faction called Altar with the Altar symbol and Altar colour? And in the same game as another Altar faction with the same symbol and colour led by Lord Relias? I have created sa
I disagree too. Prestige is about the only mechanic which benefits small empires of big cities over large empires (and it is only a small counterbalance, large empires are generally still far superior). If you reduce the effect of prestige then you are comparatively increasing the benefit of the growth spell and saying the player may as well settle as many cities as possible to get the most growth spells active.
Well said Malsqueek. Could quibble slightly over some of your suggestions but overall I'm in agreement that FE is a good game now but it needs more work to become a great game.
Nice post. Broadly speaking I agree with Werewindlefr . Obsolescence is of course necessary, there needs to be a reward for researching better weapons/armour, but currently it steps up in very big steps, possibly too big. The randomness is both part of the beauty of the game and a curse. I like the thrill of exploring, not knowing what I will find and how I can best ta
So true. Said in many posts around the forums (including at least 2 by me) but Kongdej has said it even better...