[quote quoting="post"]Maybe Brad could hire someone from Ubisoft since HOMM does this really well.[/quote] But what if when the Ubisoft employee reached Stardock they implemented an always online DRM system instead of a visible movement trail? Could you live with yourself?
Mistwraithe
[quote who="taltamir" reply="91" id="3251574"] Quoting Mistwraithe, reply 86Some interesting arguments. No one seems to have answered Frogboy's question above though about WHY hand outs or striving for at least a modicum of equality is a good idea. I answered his question, but my answer was different then yours. [/quote] Yes. I may have misunderstood but your answer seems to be that wealth redistribution is not required because there is a sufficiently massi
Yes, interesting indeed. I think there is a contributing correlation going on from big budget games (which are often well known and will sell fairly well regardless) being given above average reviews by reviewers, either because the reviewers have also bought into the hype, or because they will get fired if they don't (advertising dollars speak loudly). Despite that I'm sure the basic relationship is correct, people try new things because they have heard good new
[quote who="Frogboy" reply="75" id="3250745"] Quoting Alstein, reply 73 I'm taking Brad's assumption that we are in a global race to the bottom, and there's nothing the market can do about it. Governments can redistribute wealth. Flat out , handouts and redistribution is what is needed to compensate for this race to the bottom. Why? Why are hand outs a good thing? Are you suggesting that simply being born in the United States entitles you
Unless of course I'm misunderstanding how the proposed company taxes will work and they are a tax on turnover or something? If so then please let me know!
[quote who="Alstein" reply="66" id="3250473"]When I say I worry about these things- that does not mean that I oppose all capitalism, or even multinational capitalism. It means that I oppose the ability of power of large multinational corps to influence the government. Governments are at least in theory responsible to the people, corporations are only responsible to the shareholders, and are incapable of acting in any way other than short-term self-interest. This
[quote who="Jafo" reply="51" id="3249014"]Increases in a company's running costs, whatever the origin endanger the company's survivability. A known and entirely LEGITIMATE stop-gap solution is to reduce the company's expenses...one of which is their employment/salary expenditure.[/quote] Sorry for not replying earlier, haven't been checking the forums much. But I've got to say I disagree with your statement. Taxes are not a typical increase in a company's
Excellent. That's one key item off my list of important issues I would like to see solved before release. However will it use the players mana in autoresolve? Ideally there would be two autoresolve buttons, one for using mana one without, but failing that I would prefer that autoresolve didn't use any of the players mana on the basis that it is often a precious resource for me and usually the battles I autoresolve are the small ones that are one sided and therefore would be a
I assumed the caster took the damage and haven't used the spell as a result, none of my casters were tough enough to be willing to take damage. I did think it was pretty strange though and wondered if they stuffed up as you also think. If the spell actually reflects the damage back at the attacker then that is a clear mistake in the spell description.
I thought this was fixed BUT you may need to wait until the turn after the scrying pool finishes to see the increased bonuses?
I think he probably means they fixed direct damage spells.
What surprises me is that no one seems disappointed about an employer trying to coerce/threaten his employers into voting their way. Sure its a free country and make your opinion known by all means but this seems morally wrong - it should also be a free country to vote the way you want! I also can't help thinking that the taxes being discussed are on profits, not on turn over. Theoretically for moderate sized companies there is NO need at all to fire anyone because your ta
OK, so autoresolve using magic probably isn't fixed. I did wonder. Thanks for the feedback guys. I'm intending to download and play the next beta so I can test some of these things myself too.
I'm still hoping Xia's ponies are in there as an easter egg...
Well congratulations. FE is a fun game. I very much hope you have allowed enough time before release to fix some of the more serious outstanding issues which are obviously bugs and not design decisions (eg like my list at https://forums.elementalgame.com/433438, others probably have similar lists) plus as many as possible of the many little issues still being reported. I would really like FE to be well polished. But regard
[quote who="UmbralAngel" reply="95" id="3247001"]My suggestion is to make the city check a slightly wider radius for forests and rivers before deciding not to allow those buildings, as well as to allow lumber camps even if the forest gets destroyed (based on the same check). [/quote] I would like this too. Make it so you city centre has to be within 2 squares of the river/forest and it has to have grown enough to touch it. I guess it is still the case that with a new city the pla
There are quite a number of issues like this where the game just does weird things. I'm sure some of them are a byproduct of the game being so heavily multi-threaded. However there are so many strange things happening in my games that to me FE has the feel of a budget or unpolished game. Its completely unrealistic to fix even a majority of the little bugs people are reporting but I'm hoping Stardock will focus on the main issues which give FE a bad feel. I think it will pay off in rev
[quote who="Tuidjy" reply="5" id="3246895"]I have not seen an enemy sovereign with multiple tireless marches since .913.[/quote] I ran into it in an 0.981 game when the Yithril sovereign had 9 move... Edit: I originally wrote 0.983 game by mistake.
List updated. I also added the AI stacking buff spells like burning blade and tireless march on a single hero (usually the sovereign) half a dozen or more times to get ridiculous bonuses. Its possible this one has already been fixed in 0.983?
Thanks for the feedback Mmrnmhrm, I've updated my list based on your feedback. Regarding #5 the save/load issues you'll probably only notice it if you load fairly quickly after the save happens so you can recall exactly where everything was. So for example I found several discrepancies by setting autosave to every turn, finishing a turn then loading the autosave and seeing where all the units where and how many moves left they had. As for #1 and #6 being personal prefere
I don't want to say too much, I'll get in trouble, BUT... here is a clue, think FPS! [e digicons]XD[/e]
Interesting. I feel these things should be fixed before the game is released, not necessarily because they stop people from playing and having fun with the game but because they are obtrusive and annoying enough to be noticed by reviewers and give an overall impression of a buggy game. If your experience is with the latest patch then it sounds like Ctrl-N has already been fixed? It was pretty dodgy for me in 0.981. Out of curiosity what would be on your list of things which ne
[quote who="Sentinemodo" reply="10" id="3245867"]freeze on screen saver/windows logon screen [/quote] Thanks. Do you or anyone else know if this is a common problem? I've left FE running for hours while the screen turns off and it has been fine for me but I haven't been running a screensaver, nor do I have the logon screen come up on resume. I'll try both tonight.
Thanks. I largely agree with the items you have listed but at the same time I think most of them could reasonably be design choices by Stardock. Design choices I disagree with perhaps but that is their choice. Whereas my goal was to list items which couldn't reasonably be explained as design choices. I don't think it is likely that anyone has written into a specification somewhere that "the user shouldn't be able to see the bonuses/traits of factions and races when they cr
unexpected is often fun. Admittedly requiring level 20 is a bit extreme tho!